بسم الله والصلاة والسلام علي رسوال الله اما بعد
اليوم انا جيبلكم حركه حلوها اوووي وقسم بالله مش اتلقيه في اي موقع تانى غير تيم تهيس تاني
الحركه ده حلوها للسيرفيرات الصعبه
قسم بالله الانبي سي ده عمله بايدي خد مني يومين وانا بعمله
وجاي اشاركم بيه ليكون اول مدونة يتعمل فيها الحركه
الحركه ده مقدمه من محمد ياسر conquerassuit
ولو انت حبيت تغير اي حقوق لانبي سي ايجيلك ايروا كتير فحاول انك متغيرش اي حقول
انا بسمي الانبي سي ده بونتيات اسيوط
تعالوا افهمكم شويه حجات
الابونتيات ده عبرها ان اتكلم انبي سي والانبي سي ده ايعرض عليك كام حاجه تفدر تشتريه بالبونتيات
انا عامل في الانبي سي ده 4 حجات
cps * vip * soul 8 * Cup
وانا حاطط جميع انواع الكاسات ماعد كاس الشحن
المهم النقاط ده تجيبه من الحروب الي اقولهالكم عليه في الاخر وتعالوا نركب البونتيات بطريقه صحيحه
اتروحوا لل
تيم تهيس jdl jids
1 |
npc.cs |
الي في السورس وحطوا ده
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 |
#region PointAssuit case 152233: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Welcome In AssuitPoint you point [" + client.Entity.Assuitpoint + "] See What You Need To Buy"); dialog.Option("Cup ", 1); dialog.Option("Cps ", 2); dialog.Option("VIP ", 3); dialog.Option("Soul P8", 4); dialog.Send(); break; } case 1: { dialog.Text("Are You Sure To Buy CUP"); dialog.Option("WorldCup [1000]", 180); dialog.Option("BronzePrize [1500]", 181); dialog.Option("SilverPrize [2000]", 182); dialog.Option("GoldTrophy [2500]", 183); dialog.Option("SaintShield [1500]", 184); dialog.Option("Pandora`sShield [1000]", 185); dialog.Option("EuroBronze [500]", 186); dialog.Option("EuroSilver [700]", 187); dialog.Option("EuroGold [1000]", 188); dialog.Option("Silver(Replica) [1000]", 189); dialog.Option("Gold(Replica) [1000]", 190); dialog.Option("BronzePhoenixCup [1000]", 191); dialog.Option("SilverPhoenixCup [1500]", 192); dialog.Option("GoldenPhoenixCup [2500]", 193); dialog.Option("No Thanks", 255); dialog.Send(); break; } case 2: { dialog.Text("Are You Sure To Buy Cps Your Point [" + client.Entity.Assuitpoint + "]"); dialog.Option("100M [500]", 200); dialog.Option("150M [700]", 201); dialog.Option("200M [900]", 202); dialog.Option("250M [1100]", 203); dialog.Option("300M [1500]", 204); dialog.Option("350M [2000]", 205); dialog.Option("400M [2500]", 206); dialog.Option("450M [3000]", 207); dialog.Option("No", 255); dialog.Send(); break; } case 3: { dialog.Text("Are You Sure To Buy VIP Your Point [" + client.Entity.Assuitpoint + "]"); dialog.Option("VIP 1 [1000]", 170); dialog.Option("VIP 2 [2000]", 171); dialog.Option("VIP 3 [3000]", 172); dialog.Option("VIP 4 [4000]", 173); dialog.Option("VIP 5 [5000]", 174); dialog.Option("VIP 6 [6000]", 175); dialog.Option("No", 255); dialog.Send(); break; } case 4: { dialog.Text("Soul p8 [2500] Assuitpoint your point [" + client.Entity.Assuitpoint + "] "); dialog.Option("Armor [2500] Point", 11); dialog.Option("Beads [2500] Point", 12); dialog.Option("Ring [2500] Point", 13); dialog.Option("Boots [2500] Point", 14); dialog.Option("Headgear [2500] Point", 15); dialog.Option("Hammer [2500] Point", 16); dialog.Option("Necklace [2500] Point", 17); dialog.Option("FanSoul [2500] Point", 18); dialog.Option("Craze [2500] Point", 19); dialog.Option("Knife [2500] Point", 21); dialog.Option("Hossu [2500] Point", 22); dialog.Option("Rapier [2500] Point", 23); dialog.Option("Pistol [2500] Point", 24); dialog.Send(); break; } case 30: { client.Entity.Teleport(5050, 51, 51); break; } case 100: { if (client.Entity.Assuitpoint >= 50) { client.Entity.Assuitpoint -= 50; client.Inventory.Add(2100075, 0, 1, 12, 1); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 180: { if (client.Entity.Assuitpoint >= 1000) { client.Entity.Assuitpoint -= 1000; client.Inventory.Add(2100005, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 181: { if (client.Entity.Assuitpoint >= 1500) { client.Entity.Assuitpoint -= 1500; client.Inventory.Add(2100055, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 182: { if (client.Entity.Assuitpoint >= 2000) { client.Entity.Assuitpoint -= 2000; client.Inventory.Add(2100065, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 183: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2100085, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 184: { if (client.Entity.Assuitpoint >= 1500) { client.Entity.Assuitpoint -= 1500; client.Inventory.Add(2100105, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 185: { if (client.Entity.Assuitpoint >= 1000) { client.Entity.Assuitpoint -= 1000; client.Inventory.Add(2100125, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 186: { if (client.Entity.Assuitpoint >= 500) { client.Entity.Assuitpoint -= 500; client.Inventory.Add(2100135, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 187: { if (client.Entity.Assuitpoint >= 700) { client.Entity.Assuitpoint -= 700; client.Inventory.Add(2100145, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 188: { if (client.Entity.Assuitpoint >= 1000) { client.Entity.Assuitpoint -= 1000; client.Inventory.Add(2100155, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 189: { if (client.Entity.Assuitpoint >= 1000) { client.Entity.Assuitpoint -= 1000; client.Inventory.Add(2100165, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 190: { if (client.Entity.Assuitpoint >= 1000) { client.Entity.Assuitpoint -= 1000; client.Inventory.Add(2100175, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 191: { if (client.Entity.Assuitpoint >= 1000) { client.Entity.Assuitpoint -= 1000; client.Inventory.Add(2100185, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 192: { if (client.Entity.Assuitpoint >= 1500) { client.Entity.Assuitpoint -= 1500; client.Inventory.Add(2100195, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 193: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2100205, 0, 1, 99, 99); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 101: { if (client.Entity.Assuitpoint >= 50) { client.Entity.Assuitpoint -= 50; client.Entity.ConquerPoints += 1000000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 11: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152200, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 12: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152207, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 13: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152202, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 14: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152201, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 15: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152203, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 16: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152208, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 17: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152199, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 18: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152221, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 19: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152214, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 21: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152213, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 22: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152210, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 23: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152212, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 24: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Inventory.Add(2152211, 0, 1, 0, 0); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 103: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Entity.VIPLevel = 7; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 170: { if (client.Entity.Assuitpoint >= 1000) { client.Entity.Assuitpoint -= 1000; client.Entity.VIPLevel = 1; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 171: { if (client.Entity.Assuitpoint >= 2000) { client.Entity.Assuitpoint -= 2000; client.Entity.VIPLevel = 2; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 172: { if (client.Entity.Assuitpoint >= 3000) { client.Entity.Assuitpoint -= 3000; client.Entity.VIPLevel = 3; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 173: { if (client.Entity.Assuitpoint >= 4000) { client.Entity.Assuitpoint -= 4000; client.Entity.VIPLevel = 4; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 174: { if (client.Entity.Assuitpoint >= 5000) { client.Entity.Assuitpoint -= 5000; client.Entity.VIPLevel = 5; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 175: { if (client.Entity.Assuitpoint >= 6000) { client.Entity.Assuitpoint -= 6000; client.Entity.VIPLevel = 6; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 200: { if (client.Entity.Assuitpoint >= 500) { client.Entity.Assuitpoint -= 500; client.Entity.ConquerPoints += 100000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 201: { if (client.Entity.Assuitpoint >= 700) { client.Entity.Assuitpoint -= 700; client.Entity.ConquerPoints += 150000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 202: { if (client.Entity.Assuitpoint >= 900) { client.Entity.Assuitpoint -= 900; client.Entity.ConquerPoints += 200000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 203: { if (client.Entity.Assuitpoint >= 1100) { client.Entity.Assuitpoint -= 1100; client.Entity.ConquerPoints += 250000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 204: { if (client.Entity.Assuitpoint >= 1500) { client.Entity.Assuitpoint -= 1500; client.Entity.ConquerPoints += 300000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 205: { if (client.Entity.Assuitpoint >= 2000) { client.Entity.Assuitpoint -= 2000; client.Entity.ConquerPoints += 350000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 206: { if (client.Entity.Assuitpoint >= 2500) { client.Entity.Assuitpoint -= 2500; client.Entity.ConquerPoints += 400000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 207: { if (client.Entity.Assuitpoint >= 3000) { client.Entity.Assuitpoint -= 3000; client.Entity.ConquerPoints += 450000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 28: { client.Entity.Teleport(1998, 294, 285); break; } } break; } #endregion |
وربنا انا تعبت كتير علشان اعمله فرجاء محدش يغير اي حقوق
ايجيلك 90 ايروا ستنا ووحده وحده وانحله مع بعض
اتروح ال
1 |
EntityTable.cs |
وتبحث عن
1 |
client.Daany.ConquerPoints = reader.ReadUInt32("ConquerPoints"); |
فقيه او تحتيه حط
1 |
client.Daany.Assuitpoint = reader.ReadUInt32("Assuitpoint"); |
تمام في نفس الكلاس اتحبث عن
1 |
.Set("ConquerPoints", e.ConquerPoints) |
تحتيه او فقيه حط
1 |
.Set("Assuitpoint", e.Assuitpoint) |
ايجيلك كده 92 ايروا او اكتر استنا مع بعض وانحلهم
اتروح كلاس
1 |
Entity.cs |
اتبحث عن
1 |
public int PerfectionLevel; |
فقيه حط
1 |
public uint Assuitpoint; |
كده كل الايروا اتلغي مفيش اي ايروا
بعدين دوس علي F6 علشان تسيف بعدين روح النفي كات
1 |
entities |
دوس كلك يمين واختر
1 |
Desigin Table |
واعمل خانه جديد
واعمل دول
1 |
Assuitpoint bigint 18 0 الغي علامة الصح |
كده احنا خلصنا السورس نروح علي الطريقه الي اتجيب بيه بونتيات بص ياسيدي
لو انت عاوز تعمل طريقه تجيب بيه البونتيات اختر برحتك وممكن تعمل تجيب البونتيات ده من التوبات ازاي
انا اقولك بص
اتروح عن انبي سي المسابقه
واتبحث عن
1 |
client.Entity.ConquerPoints += ; |
لو انت عايز تخليه تدي بونتيات بس اعمله كده
1 |
client.Entity.Assuitpoint += 30000000; |
وغير رقم ال30000000 ده برحتك بس الافضل تخليه 100 او حاجه ذي كده علشان الاضافات موجوده في الانبي سي بارقام قليله وبرحتكم برضوا
طيب لو عايز تخلي التوب يدي بونتيات وسي بي اتعمل كده
1 2 |
client.Entity.ConquerPoints += 30000000; client.Entity.Assuitpoint += 30000000; |
ايبا كده وغير الجوايز برحتكم
ومع السلامه في شرح جديد
واي حد عنده فكرها يقوله في كومنت او تعليق
ويقول هو عايزها اي وانا انشاء الله اعمله بس اتاخد وقت
وياريت محدش يغير الحقوق علشان قسم بالله خدت مني يومين وانا بعمل حركه الوبتيات ده طبعا انا عملت مسابقات وتوبات لوحديه وانتم وبرحنكم
محمد ياسر