اروع بونتيات في كونكر محمد ياسر - ابداع كونكر - Conquer

اروع بونتيات في كونكر محمد ياسر

بسم الله والصلاة والسلام علي رسوال الله اما بعد

اليوم انا جيبلكم حركه حلوها اوووي وقسم بالله مش اتلقيه في اي موقع تانى غير تيم تهيس تاني

الحركه ده حلوها للسيرفيرات الصعبه

قسم بالله الانبي سي ده عمله بايدي خد مني يومين وانا بعمله

وجاي اشاركم بيه ليكون اول مدونة يتعمل فيها الحركه

الحركه ده مقدمه من محمد ياسر conquerassuit

ولو انت حبيت تغير اي حقوق لانبي سي ايجيلك ايروا كتير فحاول انك متغيرش اي حقول

انا بسمي الانبي سي ده بونتيات اسيوط

تعالوا افهمكم شويه حجات

الابونتيات ده عبرها ان اتكلم انبي سي والانبي سي ده ايعرض عليك كام حاجه تفدر تشتريه بالبونتيات

انا عامل في الانبي سي ده 4 حجات

cps  * vip * soul 8 * Cup

وانا حاطط جميع انواع الكاسات ماعد كاس الشحن

المهم النقاط ده تجيبه من الحروب الي اقولهالكم عليه في الاخر وتعالوا نركب البونتيات بطريقه صحيحه

اتروحوا لل

تيم تهيس jdl jids

npc.cs

الي في السورس وحطوا ده

                    #region PointAssuit
                    case 152233:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0:
                                    {
                                        dialog.Text("Welcome In AssuitPoint you point [" + client.Entity.Assuitpoint + "]   See What You Need To Buy");
                                        dialog.Option("Cup  ", 1);
                                        dialog.Option("Cps  ", 2);
                                        dialog.Option("VIP   ", 3);
                                        dialog.Option("Soul P8", 4);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        dialog.Text("Are You Sure To Buy CUP");
                                        dialog.Option("WorldCup          [1000]", 180);
                                        dialog.Option("BronzePrize       [1500]", 181);
                                        dialog.Option("SilverPrize       [2000]", 182);
                                        dialog.Option("GoldTrophy        [2500]", 183);
                                        dialog.Option("SaintShield       [1500]", 184);
                                        dialog.Option("Pandora`sShield   [1000]", 185);
                                        dialog.Option("EuroBronze        [500]", 186);
                                        dialog.Option("EuroSilver        [700]", 187);
                                        dialog.Option("EuroGold          [1000]", 188);
                                        dialog.Option("Silver(Replica)   [1000]", 189);
                                        dialog.Option("Gold(Replica)     [1000]", 190);
                                        dialog.Option("BronzePhoenixCup  [1000]", 191);
                                        dialog.Option("SilverPhoenixCup  [1500]", 192);
                                        dialog.Option("GoldenPhoenixCup  [2500]", 193);
                                        dialog.Option("No Thanks", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 2:
                                    {
                                        dialog.Text("Are You Sure To Buy Cps Your Point [" + client.Entity.Assuitpoint + "]");
                                        dialog.Option("100M  [500]", 200);
                                        dialog.Option("150M  [700]", 201);
                                        dialog.Option("200M  [900]", 202);
                                        dialog.Option("250M  [1100]", 203);
                                        dialog.Option("300M  [1500]", 204);
                                        dialog.Option("350M  [2000]", 205);
                                        dialog.Option("400M  [2500]", 206);
                                        dialog.Option("450M  [3000]", 207);
                                        dialog.Option("No", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 3:
                                    {
                                        dialog.Text("Are You Sure To Buy VIP Your Point [" + client.Entity.Assuitpoint + "]");
                                        dialog.Option("VIP 1 [1000]", 170);
                                        dialog.Option("VIP 2 [2000]", 171);
                                        dialog.Option("VIP 3 [3000]", 172);
                                        dialog.Option("VIP 4 [4000]", 173);
                                        dialog.Option("VIP 5 [5000]", 174);
                                        dialog.Option("VIP 6 [6000]", 175);
                                        dialog.Option("No", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 4:
                                    {
                                        dialog.Text("Soul p8 [2500] Assuitpoint your point [" + client.Entity.Assuitpoint + "] ");
                                        dialog.Option("Armor    [2500] Point", 11);
                                        dialog.Option("Beads    [2500] Point", 12);
                                        dialog.Option("Ring     [2500] Point", 13);
                                        dialog.Option("Boots    [2500] Point", 14);
                                        dialog.Option("Headgear [2500] Point", 15);
                                        dialog.Option("Hammer   [2500] Point", 16);
                                        dialog.Option("Necklace [2500] Point", 17);
                                        dialog.Option("FanSoul  [2500] Point", 18);
                                        dialog.Option("Craze    [2500] Point", 19);
                                        dialog.Option("Knife    [2500] Point", 21);
                                        dialog.Option("Hossu    [2500] Point", 22);
                                        dialog.Option("Rapier   [2500] Point", 23);
                                        dialog.Option("Pistol   [2500] Point", 24);
                                        dialog.Send();
                                        break;
                                    }
                                case 30:
                                    {
                                        client.Entity.Teleport(5050, 51, 51);
                                        break;
                                    }
                                case 100:
                                    {
                                        if (client.Entity.Assuitpoint >= 50)
                                        {
                                            client.Entity.Assuitpoint -= 50;
                                            client.Inventory.Add(2100075, 0, 1, 12, 1);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 180:
                                    {
                                        if (client.Entity.Assuitpoint >= 1000)
                                        {
                                            client.Entity.Assuitpoint -= 1000;
                                            client.Inventory.Add(2100005, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 181:
                                    {
                                        if (client.Entity.Assuitpoint >= 1500)
                                        {
                                            client.Entity.Assuitpoint -= 1500;
                                            client.Inventory.Add(2100055, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 182:
                                    {
                                        if (client.Entity.Assuitpoint >= 2000)
                                        {
                                            client.Entity.Assuitpoint -= 2000;
                                            client.Inventory.Add(2100065, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 183:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2100085, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 184:
                                    {
                                        if (client.Entity.Assuitpoint >= 1500)
                                        {
                                            client.Entity.Assuitpoint -= 1500;
                                            client.Inventory.Add(2100105, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 185:
                                    {
                                        if (client.Entity.Assuitpoint >= 1000)
                                        {
                                            client.Entity.Assuitpoint -= 1000;
                                            client.Inventory.Add(2100125, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 186:
                                    {
                                        if (client.Entity.Assuitpoint >= 500)
                                        {
                                            client.Entity.Assuitpoint -= 500;
                                            client.Inventory.Add(2100135, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 187:
                                    {
                                        if (client.Entity.Assuitpoint >= 700)
                                        {
                                            client.Entity.Assuitpoint -= 700;
                                            client.Inventory.Add(2100145, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 188:
                                    {
                                        if (client.Entity.Assuitpoint >= 1000)
                                        {
                                            client.Entity.Assuitpoint -= 1000;
                                            client.Inventory.Add(2100155, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 189:
                                    {
                                        if (client.Entity.Assuitpoint >= 1000)
                                        {
                                            client.Entity.Assuitpoint -= 1000;
                                            client.Inventory.Add(2100165, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 190:
                                    {
                                        if (client.Entity.Assuitpoint >= 1000)
                                        {
                                            client.Entity.Assuitpoint -= 1000;
                                            client.Inventory.Add(2100175, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 191:
                                    {
                                        if (client.Entity.Assuitpoint >= 1000)
                                        {
                                            client.Entity.Assuitpoint -= 1000;
                                            client.Inventory.Add(2100185, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 192:
                                    {
                                        if (client.Entity.Assuitpoint >= 1500)
                                        {
                                            client.Entity.Assuitpoint -= 1500;
                                            client.Inventory.Add(2100195, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 193:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2100205, 0, 1, 99, 99);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 101:
                                    {
                                        if (client.Entity.Assuitpoint >= 50)
                                        {
                                            client.Entity.Assuitpoint -= 50;
                                            client.Entity.ConquerPoints += 1000000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }

                                case 11:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152200, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 12:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152207, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 13:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152202, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 14:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152201, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 15:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152203, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 16:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152208, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 17:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152199, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 18:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152221, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 19:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152214, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 21:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152213, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 22:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152210, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 23:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152212, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 24:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Inventory.Add(2152211, 0, 1, 0, 0);

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 103:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Entity.VIPLevel = 7;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 170:
                                    {
                                        if (client.Entity.Assuitpoint >= 1000)
                                        {
                                            client.Entity.Assuitpoint -= 1000;
                                            client.Entity.VIPLevel = 1;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 171:
                                    {
                                        if (client.Entity.Assuitpoint >= 2000)
                                        {
                                            client.Entity.Assuitpoint -= 2000;
                                            client.Entity.VIPLevel = 2;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 172:
                                    {
                                        if (client.Entity.Assuitpoint >= 3000)
                                        {
                                            client.Entity.Assuitpoint -= 3000;
                                            client.Entity.VIPLevel = 3;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 173:
                                    {
                                        if (client.Entity.Assuitpoint >= 4000)
                                        {
                                            client.Entity.Assuitpoint -= 4000;
                                            client.Entity.VIPLevel = 4;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 174:
                                    {
                                        if (client.Entity.Assuitpoint >= 5000)
                                        {
                                            client.Entity.Assuitpoint -= 5000;
                                            client.Entity.VIPLevel = 5;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 175:
                                    {
                                        if (client.Entity.Assuitpoint >= 6000)
                                        {
                                            client.Entity.Assuitpoint -= 6000;
                                            client.Entity.VIPLevel = 6;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 200:
                                    {
                                        if (client.Entity.Assuitpoint >= 500)
                                        {
                                            client.Entity.Assuitpoint -= 500;
                                            client.Entity.ConquerPoints += 100000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 201:
                                    {
                                        if (client.Entity.Assuitpoint >= 700)
                                        {
                                            client.Entity.Assuitpoint -= 700;
                                            client.Entity.ConquerPoints += 150000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 202:
                                    {
                                        if (client.Entity.Assuitpoint >= 900)
                                        {
                                            client.Entity.Assuitpoint -= 900;
                                            client.Entity.ConquerPoints += 200000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 203:
                                    {
                                        if (client.Entity.Assuitpoint >= 1100)
                                        {
                                            client.Entity.Assuitpoint -= 1100;
                                            client.Entity.ConquerPoints += 250000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 204:
                                    {
                                        if (client.Entity.Assuitpoint >= 1500)
                                        {
                                            client.Entity.Assuitpoint -= 1500;
                                            client.Entity.ConquerPoints += 300000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 205:
                                    {
                                        if (client.Entity.Assuitpoint >= 2000)
                                        {
                                            client.Entity.Assuitpoint -= 2000;
                                            client.Entity.ConquerPoints += 350000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 206:
                                    {
                                        if (client.Entity.Assuitpoint >= 2500)
                                        {
                                            client.Entity.Assuitpoint -= 2500;
                                            client.Entity.ConquerPoints += 400000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 207:
                                    {
                                        if (client.Entity.Assuitpoint >= 3000)
                                        {
                                            client.Entity.Assuitpoint -= 3000;
                                            client.Entity.ConquerPoints += 450000000;

                                        }
                                        else
                                        {
                                            dialog.Text("You don't have enough ConquerAssuit Point");
                                            dialog.Option("Sorry", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 28:
                                    {
                                        client.Entity.Teleport(1998, 294, 285);
                                        break;
                                    }






                            }
                            break;
                        }
                    #endregion

وربنا انا تعبت كتير علشان اعمله فرجاء محدش يغير اي حقوق

ايجيلك 90 ايروا ستنا ووحده وحده وانحله مع بعض

اتروح ال

EntityTable.cs

وتبحث عن

client.Daany.ConquerPoints = reader.ReadUInt32("ConquerPoints");

فقيه او تحتيه حط

client.Daany.Assuitpoint = reader.ReadUInt32("Assuitpoint");

تمام في نفس الكلاس اتحبث عن

.Set("ConquerPoints", e.ConquerPoints)

تحتيه او فقيه حط

.Set("Assuitpoint", e.Assuitpoint)

ايجيلك كده 92 ايروا او اكتر استنا مع بعض وانحلهم

اتروح كلاس

Entity.cs

اتبحث عن

public int PerfectionLevel;

فقيه حط

        public uint Assuitpoint;

كده كل الايروا اتلغي مفيش اي ايروا

بعدين دوس علي F6  علشان تسيف بعدين روح النفي كات

entities

دوس كلك يمين واختر

Desigin Table

واعمل خانه جديد

واعمل دول

Assuitpoint   bigint  18  0  الغي علامة الصح

كده احنا خلصنا السورس نروح علي الطريقه الي اتجيب بيه بونتيات بص ياسيدي

لو انت عاوز تعمل طريقه تجيب بيه البونتيات اختر برحتك وممكن تعمل تجيب البونتيات ده من التوبات ازاي

انا اقولك بص

اتروح عن انبي سي المسابقه

واتبحث عن

client.Entity.ConquerPoints += ;

لو انت عايز تخليه تدي بونتيات بس اعمله كده

client.Entity.Assuitpoint += 30000000;

وغير رقم ال30000000 ده برحتك بس الافضل تخليه 100 او حاجه ذي كده علشان الاضافات موجوده في الانبي سي بارقام قليله وبرحتكم  برضوا

طيب لو عايز تخلي التوب يدي بونتيات وسي بي اتعمل كده

client.Entity.ConquerPoints += 30000000;
client.Entity.Assuitpoint += 30000000;

ايبا كده وغير الجوايز برحتكم

ومع السلامه في شرح جديد

واي حد عنده فكرها يقوله في كومنت او تعليق

ويقول هو عايزها اي وانا انشاء الله اعمله بس اتاخد وقت

وياريت محدش يغير الحقوق علشان قسم بالله خدت مني يومين وانا بعمل حركه الوبتيات ده طبعا انا عملت مسابقات وتوبات لوحديه وانتم وبرحنكم

محمد ياسر

conquerassuit.coo99.com

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