
الانبسي npc
علي بركة الله نبدأjdl jids تيم تهيس
#region Vip Returned pack
case 5007:
{
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.VIPLevel == 5 || client.Entity.VIPLevel == 6 || client.Entity.VIPLevel == 7)
{
dialog.Text("Hello [ " + client.Entity.Name + " ] you are vip [" + client.Entity.VIPLevel + "] i can give you reward once wanna Test your lucky ?");
dialog.Option("Claim Prize", 2);
dialog.Avatar(28);
dialog.Send();
}
else
{
dialog.Text("Hello [ " + client.Entity.Name + " ] Sorry your vip is [" + client.Entity.VIPLevel + "] you must be 4 or higher");
dialog.Option("oky", 255);
dialog.Avatar(28);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.VIPLevel == 5 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 100000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(1088000, 0, 1);
break;
case 4:
client.Inventory.Add(193445, 0, 1);
break;
case 5:
client.ChiPoints += 2000;
break;
case 6:
client.Entity.InnerPower.Potency += 200000;
break;
}
}
else if (client.Entity.VIPLevel == 6 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 400000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(350089, 0, 1);
break;
case 4:
client.Inventory.Add(193445, 0, 1);
break;
case 5:
client.ChiPoints += 4000000;
break;
case 6:
client.Entity.InnerPower.Potency += 400000;
break;
}
}
else if (client.Entity.VIPLevel == 7 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 700000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(1088000, 0, 1);
break;
case 4:
client.Inventory.Add(700013, 0, 1);
break;
case 5:
client.ChiPoints += 1000000;
break;
case 6:
client.Entity.InnerPower.Potency += 500000;
break;
}
}
else if (client.Entity.returnedpack == 1)
{
dialog.Text("You Already Reseved your prize");
dialog.Option("It's my Fault", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion

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