انبي سي لفل 145 من محمد ياسر - Npc Level 145 - ابداع كونكر - Conquer

انبي سي لفل 145 من محمد ياسر – Npc Level 145

تيم تهيس

دلوقتي والحمد الله جبتلكم طريقه حلوها جدا وتقدر تميز بين الي شاحن والي مش شاحن

بص يا معلم الي مش شاحن يقدر يرفع لفل لحد 140 بضرب في الوحوش ويرفع 141 /142/143

بسي بي من الراجل

والي معه vip 6  ايقدر ياخد لفل <144><145>

ومش كده وبس ده كمان ايديه 2 بور وايوصل بورها ل412  لكن الي مش شاحن ايرفع بورها 1 بس

شفته الفرق

                    #region Level [145] Conquer Assuit [Mohamed yasser ]
                    case 777550:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0:
                                    {
                                        // By mohamed yasser /// 01069491122 
                                        client.Entity.Update(_String.Effect, "break_start03", true);
                                        dialog.Text("Hello There I Can Give you Level 140 For Free and can up level 142 for all player and 145 for vip 6");
                                        dialog.Option("Give Me Level 140 Free", 1);
                                        dialog.Option("Up level 140 From 145", 30);
                                        dialog.Option("Wait a minute.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 30:
                                    {
                                        dialog.Text("Hello There I Can Give you Level 141 - 142 - 143 - 144 -145 For Some cps");
                                        dialog.Option("LVL 141 [100.000.000] CPS", 2);
                                        dialog.Option("LVL 142 [200.000.000] CPS", 3);
                                        dialog.Option("LVL 143 [300.000.000] CPS", 4);
                                        dialog.Option("LVL 144 [400.000.000] CPS", 5);
                                        dialog.Option("LVL 145 [500.000.000] CPS", 6);
                                        dialog.Option("Wait a minute.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        if (client.Entity.Level <= 139)
                                        {
                                            if (client.Entity.ConquerPoints >= 0)
                                            {
                                                client.Entity.ConquerPoints -= 0;
                                                client.Entity.Level = 140;
                                                client.Entity.Update(_String.Effect, "break_start", true);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("Sorry You Dont Have 0 Cps!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Sorry But You Already Level 140");
                                            dialog.Option("ok I Sorry", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                                case 2:
                                    {
                                        if (client.Entity.Level >= 140 && client.Entity.Level <= 141)
                                        {
                                            if (client.Entity.ConquerPoints >= 100000000)
                                            {
                                                client.Entity.ConquerPoints -= 100000000;
                                                client.Entity.Level = 141;
                                                client.Entity.Update(_String.Effect, "break_start", true);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("Sorry You Dont Have 100.000.000 Cps!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Sorry But You Level " + client.Entity.Level + "");
                                            dialog.Option("ok I Sorry", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                                case 3:
                                    {
                                        if (client.Entity.Level >= 141 && client.Entity.Level <= 142)
                                        {
                                            if (client.Entity.ConquerPoints >= 200000000)
                                            {
                                                client.Entity.ConquerPoints -= 200000000;
                                                client.Entity.Level = 142;
                                                client.Entity.Update(_String.Effect, "break_start", true);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("Sorry You Dont Have 200.000.000 Cps!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Sorry But You Level " + client.Entity.Level + "");
                                            dialog.Option("ok I Sorry", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                                case 4:
                                    {
                                        if (client.Entity.Level >= 142 && client.Entity.Level <= 143)
                                        {
                                            if (client.Entity.ConquerPoints >= 300000000)
                                            {
                                                client.Entity.ConquerPoints -= 300000000;
                                                client.Entity.Level = 143;
                                                client.Entity.Update(_String.Effect, "break_start", true);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("Sorry You Dont Have 300.000.000 Cps!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Sorry But You Level " + client.Entity.Level + "");
                                            dialog.Option("ok I Sorry", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                                case 5:
                                    {
                                        if (client.Entity.VIPLevel == 6)
                                            if (client.Entity.Level >= 143 && client.Entity.Level <= 144)
                                            {
                                                if (client.Entity.ConquerPoints >= 400000000)
                                                {
                                                    client.Entity.ConquerPoints -= 400000000;
                                                    client.Entity.Level = 144;
                                                    client.Entity.Update(_String.Effect, "break_start", true);
                                                    EntityTable.SaveEntity(client);
                                                }
                                                else
                                                {
                                                    dialog.Text("Sorry You Dont Have 400.000.000 Cps!");
                                                    dialog.Option("okay", 255);
                                                    dialog.Send();
                                                    break;
                                                }
                                            }
                                            else
                                            {
                                                dialog.Text("Sorry But You Level " + client.Entity.Level + "");
                                                dialog.Option("ok I Sorry", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        else
                                        {
                                            dialog.Text("sorry but you not vip 6 call gm to give it");
                                            dialog.Option("ok I Sorry", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                                case 6:
                                    {
                                        if (client.Entity.VIPLevel == 6)
                                            if (client.Entity.Level >= 144 && client.Entity.Level <= 145)
                                            {
                                                if (client.Entity.ConquerPoints >= 500000000)
                                                {
                                                    client.Entity.ConquerPoints -= 500000000;
                                                    client.Entity.Level = 145;
                                                    client.Entity.Update(_String.Effect, "break_start", true);
                                                    EntityTable.SaveEntity(client);
                                                }
                                                else
                                                {
                                                    dialog.Text("Sorry You Dont Have 500.000.000 Cps!");
                                                    dialog.Option("okay", 255);
                                                    dialog.Send();
                                                    break;
                                                }
                                            }
                                            else
                                            {
                                                dialog.Text("Sorry But You Level " + client.Entity.Level + "");
                                                dialog.Option("ok I Sorry", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        else
                                        {
                                            dialog.Text("sorry but you not vip 6 call gm to give it");
                                            dialog.Option("ok I Sorry", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion

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