اسطفات +4 مقيده لسيرفيرات الصعبه – تيم تهيس كونكر – Conquer

اسطفات +4 مقيده لسيرفيرات الصعبه

الناس الي عامله سيرفيرات صعبه اتحتاج الانبي سي ده

انبي سي اسطفات +4  مقيده

افتح ملف

npc.cs

وضيف دول

#region StuffBound 
                    case 2205584: 
                        { 
                            switch (npcRequest.OptionID) 
                            { 
                                case 0: 
                                    { 
                                        dialog.Text("I am the BattleGhost, i can help you to claim Bound Gears if u have?"); 
                                        dialog.Text("then Pick what Pack you want to Claim, Are You Ready?"); 
                                        dialog.Option("Ninja Pack.", 1); 
                                        dialog.Option("Trojan Pack.", 2); 
                                        dialog.Option("Monk Pack.", 3); 
                                        dialog.Option("Archer Pack.", 4); 
                                        dialog.Option("FireTaoist Pack.", 5); 
                                        dialog.Option("WaterTaoist Pack.", 6); 
                                        dialog.Option("Warrior Pack.", 7); 
                                        dialog.Option("Pirate Pack.", 8); 
                                        dialog.Option("LeeLong Pack.", 9); 
                                        dialog.Send(); 
                                        break; 
                                    } 
                                case 1: 
                                    { 
                                        if (client.Entity.ConquerPoints >= 0) 
                                        { 
                                            //(720356, 0, 1);//MerryPack  
                                            dialog.Text("are you sure you want this Ninja Pack ?"); 
                                            dialog.Option("Sure.", 55); 
                                            dialog.Option("Wait a minute.", 255); 
                                            dialog.Send(); 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("sorry you dont have Placesin your Bag."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                case 2: 
                                    { 
                                        if (client.Entity.ConquerPoints >= 0) 
                                        { 
                                            //(720356, 0, 1);//MerryPack  
                                            dialog.Text("are you sure you want this Trojan Pack ?"); 
                                            dialog.Option("Sure.", 15); 
                                            dialog.Option("Wait a minute.", 255); 
                                            dialog.Send(); 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("sorry you dont have Placesin your Bag."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                case 3: 
                                    { 
                                        if (client.Entity.ConquerPoints >= 0) 
                                        { 
                                            //(720356, 0, 1);//MerryPack  
                                            dialog.Text("are you sure you want this Monk Pack ?"); 
                                            dialog.Option("Sure.", 65); 
                                            dialog.Option("Wait a minute.", 255); 
                                            dialog.Send(); 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("sorry you dont have Placesin your Bag."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                case 4: 
                                    { 
                                        if (client.Entity.ConquerPoints >= 0) 
                                        { 
                                            //(720356, 0, 1);//MerryPack  
                                            dialog.Text("are you sure you want this Archer Pack ?"); 
                                            dialog.Option("Sure.", 45); 
                                            dialog.Option("Wait a minute.", 255); 
                                            dialog.Send(); 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("sorry you dont have Placesin your Bag."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                case 5: 
                                    { 
                                        if (client.Entity.ConquerPoints >= 0) 
                                        { 
                                            //(720356, 0, 1);//MerryPack  
                                            dialog.Text("are you sure you want this FireTaoist Pack ?"); 
                                            dialog.Option("Sure.", 145); 
                                            dialog.Option("Wait a minute.", 255); 
                                            dialog.Send(); 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("sorry you dont have Placesin your Bag."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                case 6: 
                                    { 
                                        if (client.Entity.ConquerPoints >= 0) 
                                        { 
                                            //(720356, 0, 1);//MerryPack  
                                            dialog.Text("are you sure you want this WaterTaoist Pack ?"); 
                                            dialog.Option("Sure.", 135); 
                                            dialog.Option("Wait a minute.", 255); 
                                            dialog.Send(); 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("sorry you dont have Placesin your Bag."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                case 7: 
                                    { 
                                        if (client.Entity.ConquerPoints >= 0) 
                                        { 
                                            //(720356, 0, 1);//MerryPack  
                                            dialog.Text("are you sure you want this Warrior Pack ?"); 
                                            dialog.Option("Sure.", 25); 
                                            dialog.Option("Wait a minute.", 255); 
                                            dialog.Send(); 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("sorry you dont have Placesin your Bag."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                case 8: 
                                    { 
                                        if (client.Entity.ConquerPoints >= 0) 
                                        { 
                                            //(720356, 0, 1);//MerryPack  
                                            dialog.Text("are you sure you want this Pirate Pack ?"); 
                                            dialog.Option("Sure.", 75); 
                                            dialog.Option("Wait a minute.", 255); 
                                            dialog.Send(); 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("sorry you dont have Placesin your Bag."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 

                                #region BoundItems Trojan 
                                case 15: 
                                    { 
                                        uint itemid = 202009;//Tower  
                                        uint itemid2 = 201009;//Fan  
                                        uint itemid3 = 160019;//Boot  
                                        uint itemid4 = 120029;//Necklace  
                                        uint itemid5 = 150019;//Ring  
                                        uint itemid6 = 117009;//Earrings  
                                        uint itemid7 = 130009;//Armor  
                                        uint itemid8 = 480019;//Club  
                                        uint itemid9 = 410019;//Blade  
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item9 = new ConquerItem(true); 
                                                item9.ID = itemid9; 
                                                item9.Color = MrHero.Game.Enums.Color.White; 
                                                item9.Bound = true; 
                                                item9.Plus = 4; 
                                                item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item10 = new ConquerItem(true); 
                                                item10.ID = itemid10; 
                                                item10.Color = MrHero.Game.Enums.Color.White; 
                                                item10.Bound = true; 
                                                item10.Plus = 4; 
                                                item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability; 
                                                client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd); 


                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Trojan Pack Have Fun in Classic-Co?"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have Placesin your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                                #region BoundItems Warrior 
                                case 25: 
                                    { 
                                        uint itemid = 202009;//Tower  
                                        uint itemid2 = 201009;//Fan  
                                        uint itemid3 = 160019;//Boot  
                                        uint itemid4 = 120029;//Necklace  
                                        uint itemid5 = 150019;//Ring  
                                        uint itemid6 = 117009;//Earrings  
                                        uint itemid7 = 131009;//Armor  
                                        uint itemid8 = 480019;//Club  
                                        uint itemid9 = 900009;//Shield  
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item9 = new ConquerItem(true); 
                                                item9.ID = itemid9; 
                                                item9.Color = MrHero.Game.Enums.Color.White; 
                                                item9.Bound = true; 
                                                item9.Plus = 4; 
                                                item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item10 = new ConquerItem(true); 
                                                item10.ID = itemid10; 
                                                item10.Color = MrHero.Game.Enums.Color.White; 
                                                item10.Bound = true; 
                                                item10.Plus = 4; 
                                                item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability; 
                                                client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Warrior Pack HaveFun in Classic-Co?"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have Placesin your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                                #region BoundItems Archer 
                                case 45: 
                                    { 
                                        uint itemid = 202009;//Tower  
                                        uint itemid2 = 201009;//Fan  
                                        uint itemid3 = 160019;//Boot  
                                        uint itemid4 = 120029;//Necklace  
                                        uint itemid5 = 150019;//Ring  
                                        uint itemid6 = 117009;//Earrings  
                                        uint itemid7 = 133009;//Armor  
                                        uint itemid8 = 500009;//Bow  
                                        //uint itemid9 = 900009;//Shield  
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Archer Pack HaveFun in Classic-Co?"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have Placesin your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                                #region BoundItems Ninja 
                                case 55: 
                                    { 
                                        uint itemid = 202009;//Tower  
                                        uint itemid2 = 201009;//Fan  
                                        uint itemid3 = 160019;//Boot  
                                        uint itemid4 = 120029;//Necklace  
                                        uint itemid5 = 150019;//Ring  
                                        uint itemid6 = 117009;//Earrings  
                                        uint itemid7 = 135009;//Armor  
                                        uint itemid8 = 601019;//Katana  
                                        uint itemid9 = 601019;//Katana  
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item9 = new ConquerItem(true); 
                                                item9.ID = itemid9; 
                                                item9.Color = MrHero.Game.Enums.Color.White; 
                                                item9.Bound = true; 
                                                item9.Plus = 4; 
                                                item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item10 = new ConquerItem(true); 
                                                item10.ID = itemid10; 
                                                item10.Color = MrHero.Game.Enums.Color.White; 
                                                item10.Bound = true; 
                                                item10.Plus = 4; 
                                                item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability; 
                                                client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd); 


                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Ninja Pack HaveFun in Classic-Co?"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have Placesin your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                                #region BoundItems Monk 
                                case 65: 
                                    { 
                                        uint itemid = 202009;//Tower  
                                        uint itemid2 = 201009;//Fan  
                                        uint itemid3 = 160019;//Boot  
                                        uint itemid4 = 120029;//Necklace  
                                        uint itemid5 = 150019;//Ring  
                                        uint itemid6 = 117009;//Earrings  
                                        uint itemid7 = 136009;//Armor  
                                        uint itemid8 = 610019;//Katana  
                                        uint itemid9 = 610019;//Katana  
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item9 = new ConquerItem(true); 
                                                item9.ID = itemid9; 
                                                item9.Color = MrHero.Game.Enums.Color.White; 
                                                item9.Bound = true; 
                                                item9.Plus = 4; 
                                                item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item10 = new ConquerItem(true); 
                                                item10.ID = itemid10; 
                                                item10.Color = MrHero.Game.Enums.Color.White; 
                                                item10.Bound = true; 
                                                item10.Plus = 4; 
                                                item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability; 
                                                client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Monk Pack HaveFun in Classic-Co?"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have Placesin your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                                #region BoundItems WaterTaoist 
                                case 135: 
                                    { 
                                        uint itemid = 202009;//Tower  
                                        uint itemid2 = 201009;//Fan  
                                        uint itemid3 = 160019;//Boot  
                                        uint itemid4 = 120029;//Necklace  
                                        uint itemid5 = 150019;//Ring  
                                        uint itemid6 = 114009;//Cap  
                                        uint itemid7 = 134009;//Armor  
                                        uint itemid8 = 560019;//Spear  
                                        uint itemid9 = 421009;//BackSword  
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item9 = new ConquerItem(true); 
                                                item9.ID = itemid9; 
                                                item9.Color = MrHero.Game.Enums.Color.White; 
                                                item9.Bound = true; 
                                                item9.Plus = 4; 
                                                item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item10 = new ConquerItem(true); 
                                                item10.ID = itemid10; 
                                                item10.Color = MrHero.Game.Enums.Color.White; 
                                                item10.Bound = true; 
                                                item10.Plus = 4; 
                                                item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability; 
                                                client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained WaterTaoist Pack HaveFun in Classic-Co?"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have Placesin your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                                #region BoundItems FireTaoist 
                                case 145: 
                                    { 
                                        uint itemid = 202009;//Tower  
                                        uint itemid2 = 201009;//Fan  
                                        uint itemid3 = 160019;//Boot  
                                        uint itemid4 = 121029;//Bag  
                                        uint itemid5 = 152019;//Bracelet  
                                        uint itemid6 = 114009;//Cap  
                                        uint itemid7 = 134009;//Armor  
                                        uint itemid8 = 560019;//Spear  
                                        uint itemid9 = 421009;//BackSword  
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item9 = new ConquerItem(true); 
                                                item9.ID = itemid9; 
                                                item9.Color = MrHero.Game.Enums.Color.White; 
                                                item9.Bound = true; 
                                                item9.Plus = 4; 
                                                item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item10 = new ConquerItem(true); 
                                                item10.ID = itemid10; 
                                                item10.Color = MrHero.Game.Enums.Color.White; 
                                                item10.Bound = true; 
                                                item10.Plus = 4; 
                                                item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability; 
                                                client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained FireTaoist Pack HaveFun in Classic-Co?"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have Placesin your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                                #region BoundItems Pirate 
                                case 75: 
                                    { 
                                        uint itemid = 202009;//Tower  
                                        uint itemid2 = 201009;//Fan  
                                        uint itemid3 = 160019;//Boot  
                                        uint itemid4 = 120029;//Necklace  
                                        uint itemid5 = 150019;//Ring  
                                        uint itemid6 = 117009;//Earrings  
                                        uint itemid7 = 139009;//Armor  
                                        uint itemid8 = 611019;//Rapier  
                                        uint itemid9 = 612019;//Pistol  
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item9 = new ConquerItem(true); 
                                                item9.ID = itemid9; 
                                                item9.Color = MrHero.Game.Enums.Color.White; 
                                                item9.Bound = true; 
                                                item9.Plus = 4; 
                                                item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item10 = new ConquerItem(true); 
                                                item10.ID = itemid10; 
                                                item10.Color = MrHero.Game.Enums.Color.White; 
                                                item10.Bound = true; 
                                                item10.Plus = 4; 
                                                item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability; 
                                                client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Pirate Pack HaveFun in Classic-Co?"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have Placesin your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                                #region BoundItems Lee-Long 
                                case 9: 
                                    { 
                                        uint itemid = 202009;//Tower 
                                        uint itemid2 = 201009;//Fan 
                                        uint itemid3 = 160019;//Boot 
                                        uint itemid4 = 120029;//Necklace 
                                        uint itemid5 = 150019;//Ring 
                                        uint itemid6 = 148009;//Lee-Long-Head 
                                        uint itemid7 = 138009;//Lee-Long-Armor 
                                        uint itemid8 = 617029;//Lee-Long-Weapon 
                                        uint itemid9 = 617029;//Lee-Long-Weapon 
                                        uint itemid10 = 204009;//wing 
                                        if (client.Inventory.Count <= 30) 
                                        { 
                                            if (client.Entity.ConquerPoints >= 0) 
                                            { 
                                                ConquerItem item2 = new ConquerItem(true); 
                                                item2.ID = itemid2; 
                                                item2.Color = MrHero.Game.Enums.Color.White; 
                                                item2.Bound = true; 
                                                item2.Plus = 4; 
                                                item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
                                                client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item3 = new ConquerItem(true); 
                                                item3.ID = itemid3; 
                                                item3.Color = MrHero.Game.Enums.Color.White; 
                                                item3.Bound = true; 
                                                item3.Plus = 4; 
                                                item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
                                                client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item4 = new ConquerItem(true); 
                                                item4.ID = itemid4; 
                                                item4.Color = MrHero.Game.Enums.Color.White; 
                                                item4.Bound = true; 
                                                item4.Plus = 4; 
                                                item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
                                                client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item5 = new ConquerItem(true); 
                                                item5.ID = itemid5; 
                                                item5.Color = MrHero.Game.Enums.Color.White; 
                                                item5.Bound = true; 
                                                item5.Plus = 4; 
                                                item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
                                                client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item6 = new ConquerItem(true); 
                                                item6.ID = itemid6; 
                                                item6.Color = MrHero.Game.Enums.Color.White; 
                                                item6.Bound = true; 
                                                item6.Plus = 4; 
                                                item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item7 = new ConquerItem(true); 
                                                item7.ID = itemid7; 
                                                item7.Color = MrHero.Game.Enums.Color.White; 
                                                item7.Bound = true; 
                                                item7.Plus = 4; 
                                                item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item8 = new ConquerItem(true); 
                                                item8.ID = itemid8; 
                                                item8.Color = MrHero.Game.Enums.Color.White; 
                                                item8.Bound = true; 
                                                item8.Plus = 4; 
                                                item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
                                                client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item9 = new ConquerItem(true); 
                                                item9.ID = itemid9; 
                                                item9.Color = MrHero.Game.Enums.Color.White; 
                                                item9.Bound = true; 
                                                item9.Plus = 4; 
                                                item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd); 

                                                ConquerItem item10 = new ConquerItem(true); 
                                                item10.ID = itemid10; 
                                                item10.Color = MrHero.Game.Enums.Color.White; 
                                                item10.Bound = true; 
                                                item10.Plus = 4; 
                                                item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability; 
                                                client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd); 


                                                ConquerItem item = new ConquerItem(true); 
                                                item.ID = itemid; 
                                                item.Color = MrHero.Game.Enums.Color.White; 
                                                item.Bound = true; 
                                                item.Plus = 4; 
                                                item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd)) 
                                                { 
                                                    client.Inventory.Remove(720356, 1); 
                                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Lee-Long Pack HaveFun in Server"); 
                                                    npc.OptionID = 255; 
                                                    client.Send(npc.ToArray()); 
                                                } 
                                                else 
                                                { 
                                                    dialog.Text("You need atleast one free slot in your inventory."); 
                                                    dialog.Option("Alright.", 255); 
                                                    dialog.Send(); 
                                                } 
                                            } 
                                            else 
                                            { 
                                                dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                dialog.Option("Alright.", 255); 
                                                dialog.Send(); 
                                            } 
                                        } 
                                        else 
                                        { 
                                            dialog.Text("You need to make atleast 10 free spots in your inventory."); 
                                            dialog.Option("Alright.", 255); 
                                            dialog.Send(); 
                                        } 
                                        break; 
                                    } 
                                #endregion 
                            } 
                            break; 
                        } 
                    #endregion  

 

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