السلام عليكم يا شباب
النهارده معايا انبسي لكل سيرفر محتاجة ولا غناء عنه
انبسي تغير الباسورد من غير كلام كتير
انا نزلتو علشان كان في كام واحد عيزة فا قلت انزلو
و الان بي سي
#region ChangePassword case 10561: //Repack-Co SoOon { switch (npcRequest.OptionID) { case 0: { dialog.Text("Hello. I'm the one that was choosen to set/change your account password .you can change you password for 14 letters nubmer or characters. Conquer Ghost World V1 V1"); dialog.Option("I want to change the password.", 2); dialog.Option("Forget it.", 255); dialog.Send(); break; } #region Change password case 2: { if (client.Account.Password != "") { dialog.Text("Please insert the old password you have now."); dialog.Input("Here:", 6, 14); dialog.Option("Forget it.", 255); } else { dialog.Text("You don't have a password set."); dialog.Option("Alright.", 255); } dialog.Send(); break; } case 6: { if (client.Account.Password != "") { if (npcRequest.Input.Length <= 14) { if (client.Account.Password == npcRequest.Input) { dialog.Text("Please insert the New password again."); dialog.Input("Here:", 7, 14); dialog.Option("Forget it.", 255); } else { dialog.Text("Wrong password. Try again?"); dialog.Input("Here:", 6, 14); dialog.Option("Alright.", 255); } } else { dialog.Text("Invalid password, please try again."); dialog.Input("Here:", 6, 14); dialog.Option("Alright.", 255); } } else { dialog.Text("You don't have a password set."); dialog.Option("Alright.", 255); } dialog.Send(); break; } case 7: { if (client.Account.Password != "") { if (npcRequest.Input.Length <= 14) { client.TempPassword = npcRequest.Input; dialog.Text("Please insert the New password again."); dialog.Input("Here:", 8, 14); dialog.Option("Forget it.", 255); } else { dialog.Text("Invalid password, please try again."); dialog.Input("Here:", 7, 14); dialog.Option("Alright.", 255); } } else { dialog.Text("You don't have a password set."); dialog.Option("Alright.", 255); } dialog.Send(); break; } case 8: { if (client.Account.Password != "") { if (npcRequest.Input.Length <= 14) { if (client.TempPassword == npcRequest.Input) { client.TempPassword = ""; client.Account.Password = npcRequest.Input; client.Account.Save(); dialog.Text("Password changed!"); dialog.Option("Thank you.", 255); } else { dialog.Text("Wrong password."); dialog.Input("Here:", 8, 14); dialog.Option("Alright.", 255); } } else { dialog.Text("Invalid password, please try again."); dialog.Input("Here:", 8, 14); dialog.Option("Alright.", 255); } } else { dialog.Text("You don't have a password set."); dialog.Option("Alright.", 255); } dialog.Send(); break; } #endregion Change password } break; } #region Stuff[P7] case 225584: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Hey There " + client.Player.Name + " Would you like to take Full Stuff"); dialog.Option("Stuff Bruce_Lee", 1); dialog.Option("Stuff Ninja", 3); dialog.Option("Stuff Monk", 4); dialog.Option("Stuff Taoist with m-attack", 5); dialog.Option("Stuff Taoist with tortoise", 20); dialog.Option("Stuff Trojan", 6); dialog.Option("Stuff Pirate", 7); dialog.Option("Stuff Warrior", 8); dialog.Option("Stuff Archer", 9); dialog.Option("Stuff WindWalker", 11); dialog.Option("Epic Monk.", 12); dialog.Option("Epic Taoist.", 13); dialog.Option("Epic Warrior.", 14); dialog.Option("VigorousHeavyRing.", 15); dialog.Option("Fan-Tower-Wing-Crop-Steed", 10); dialog.Send(); break; } #region BoundItems EpicMonk case 12: { uint itemid2 = 622439;//EpicMonk if (client.Inventory.Count <= 39) { if (client.Player.ConquerPoints > 50) { MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 240; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd)) { //client.Inventory.Remove(720356, 1); Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now"); npc.OptionID = 255; client.Send(npc.ToArray()); } else { dialog.Text("You need atleast one free slot in your inventory."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("sorry you dont have MerryPack in your Bag ."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("You need to make atleast 1 free spots in your inventory."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region BoundItems Epic Taoist case 13: { uint itemid = 619439;//UniverseHossu uint itemid2 = 620439;//ImperialBacksword if (client.Inventory.Count <= 38) { if (client.Player.ConquerPoints > 50) { MsgItemInfo item = new MsgItemInfo(true); item.ID = itemid; item.Color = Game.Enums.Color.White; item.Plus = 12; item.Bless = 7; item.Enchant = 240; item.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item.Durability = item.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid].Durability; client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 240; item2.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item2.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); if (client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd)) { //client.Inventory.Remove(720356, 1); Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now"); npc.OptionID = 255; client.Send(npc.ToArray()); } else { dialog.Text("You need atleast one free slot in your inventory."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("sorry you dont have MerryPack in your Bag ."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("You need to make atleast 2 free spots in your inventory."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region BoundItems Epic Warrior case 14: { uint itemid2 = 624439;//Epic Warrior if (client.Inventory.Count <= 39) { if (client.Player.ConquerPoints > 50) { MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 240; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd)) { //client.Inventory.Remove(720356, 1); Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now"); npc.OptionID = 255; client.Send(npc.ToArray()); } else { dialog.Text("You need atleast one free slot in your inventory."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("sorry you dont have MerryPack in your Bag ."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("You need to make atleast 1 free spots in your inventory."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region BoundItems VigorousHeavyRing case 15: { uint itemid2 = 151269;//VigorousHeavyRing if (client.Inventory.Count <= 39) { if (client.Player.ConquerPoints > 50) { MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 240; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd)) { //client.Inventory.Remove(720356, 1); Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now"); npc.OptionID = 255; client.Send(npc.ToArray()); } else { dialog.Text("You need atleast one free slot in your inventory."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("sorry you dont have MerryPack in your Bag ."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("You need to make atleast 1 free spots in your inventory."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region Steed > tower > fan > wing > Crop case 10: { uint itemid1 = 300000;//Steed uint itemid2 = 202009;//Tower uint itemid3 = 201009;//Fan uint itemid4 = 204009;//Wing uint itemid5 = 203009;//Crop MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 1; item2.SocketOne = Game.Enums.Gem.SuperGloryGem; item2.SocketTwo = Game.Enums.Gem.SuperGloryGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 1; item3.SocketOne = Game.Enums.Gem.SuperThunderGem; item3.SocketTwo = Game.Enums.Gem.SuperThunderGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 0; item4.SocketOne = Game.Enums.Gem.SuperThunderGem; item4.SocketTwo = Game.Enums.Gem.SuperGloryGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 1; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); break; } #endregion case 11://windwalker { uint itemid1 = 626439;//fan uint itemid2 = 626439;//fan uint itemid3 = 101309;//armor uint itemid4 = 170309;//hat uint itemid5 = 120269;//necklace uint itemid6 = 150269;//ring uint itemid7 = 160249;//boot MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; //item1.Bound = bound; item1.SocketOne = Game.Enums.Gem.SuperDragonGem; item1.SocketTwo = Game.Enums.Gem.SuperDragonGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 7; item3.Enchant = 255; item3.SocketOne = Game.Enums.Gem.SuperDragonGem; item3.SocketTwo = Game.Enums.Gem.SuperDragonGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperDragonGem; item4.SocketTwo = Game.Enums.Gem.SuperDragonGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperDragonGem; item5.SocketTwo = Game.Enums.Gem.SuperDragonGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperDragonGem; item6.SocketTwo = Game.Enums.Gem.SuperDragonGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperDragonGem; item7.SocketTwo = Game.Enums.Gem.SuperDragonGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); break; } case 1://Bruce_Lee { // client.Player.ConquerPoints -= 1; uint itemid1 = 617439;//shakle uint itemid2 = 617439;//shakle uint itemid3 = 138309;//armor uint itemid4 = 148309;//hat uint itemid5 = 120269;//necklace uint itemid6 = 150269;//ring uint itemid7 = 160249;//boot MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperDragonGem; item1.SocketTwo = Game.Enums.Gem.SuperDragonGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 7; item3.Enchant = 255; item3.SocketOne = Game.Enums.Gem.SuperDragonGem; item3.SocketTwo = Game.Enums.Gem.SuperDragonGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperDragonGem; item4.SocketTwo = Game.Enums.Gem.SuperDragonGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperDragonGem; item5.SocketTwo = Game.Enums.Gem.SuperDragonGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperDragonGem; item6.SocketTwo = Game.Enums.Gem.SuperDragonGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperDragonGem; item7.SocketTwo = Game.Enums.Gem.SuperDragonGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); break; } case 3://ninja { // client.Player.ConquerPoints -= 1; uint itemid1 = 511439;//scythe uint itemid2 = 616439;//katana uint itemid3 = 616439;//katana uint itemid4 = 601439;//katana uint itemid5 = 601439;//katana uint itemid6 = 135309;//armor uint itemid7 = 123309;//hood uint itemid8 = 120269;//necklace uint itemid9 = 150269;//ring uint itemid10 = 160249;//boot MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperDragonGem; item1.SocketTwo = Game.Enums.Gem.SuperDragonGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 7; item3.Enchant = 255; item3.SocketOne = Game.Enums.Gem.SuperDragonGem; item3.SocketTwo = Game.Enums.Gem.SuperDragonGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperDragonGem; item4.SocketTwo = Game.Enums.Gem.SuperDragonGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperDragonGem; item5.SocketTwo = Game.Enums.Gem.SuperDragonGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperDragonGem; item6.SocketTwo = Game.Enums.Gem.SuperDragonGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperDragonGem; item7.SocketTwo = Game.Enums.Gem.SuperDragonGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item8 = new MsgItemInfo(true);// item8.ID = itemid8; item8.Color = Game.Enums.Color.White; item8.Plus = 12; item8.Bless = 7; item8.Enchant = 255; item8.SocketOne = Game.Enums.Gem.SuperDragonGem; item8.SocketTwo = Game.Enums.Gem.SuperDragonGem; item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability; client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item9 = new MsgItemInfo(true);// item9.ID = itemid9; item9.Color = Game.Enums.Color.White; item9.Plus = 12; item9.Bless = 7; item9.Enchant = 255; item9.SocketOne = Game.Enums.Gem.SuperDragonGem; item9.SocketTwo = Game.Enums.Gem.SuperDragonGem; item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability; client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item10 = new MsgItemInfo(true);// item10.ID = itemid10; item10.Color = Game.Enums.Color.White; item10.Plus = 12; item10.Bless = 7; item10.Enchant = 255; item10.SocketOne = Game.Enums.Gem.SuperDragonGem; item10.SocketTwo = Game.Enums.Gem.SuperDragonGem; item10.Durability = item10.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid10].Durability; client.Inventory.Add(item10, Game.Enums.ItemUse.CreateAndAdd); // client.Player.Teleport(1002, 310, 277); dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 4://Monk { // client.Player.ConquerPoints -= 1; uint itemid1 = 160249;//boot uint itemid2 = 622439;//katana uint itemid3 = 622439;//katana uint itemid4 = 610439;//katana uint itemid5 = 610439;//katana uint itemid6 = 136309;//armor uint itemid7 = 143309;//hood uint itemid8 = 120269;//necklace uint itemid9 = 150269;//ring MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperDragonGem; item1.SocketTwo = Game.Enums.Gem.SuperDragonGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 7; item3.Enchant = 255; item3.SocketOne = Game.Enums.Gem.SuperDragonGem; item3.SocketTwo = Game.Enums.Gem.SuperDragonGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperDragonGem; item4.SocketTwo = Game.Enums.Gem.SuperDragonGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperDragonGem; item5.SocketTwo = Game.Enums.Gem.SuperDragonGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperDragonGem; item6.SocketTwo = Game.Enums.Gem.SuperDragonGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperDragonGem; item7.SocketTwo = Game.Enums.Gem.SuperDragonGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item8 = new MsgItemInfo(true);// item8.ID = itemid8; item8.Color = Game.Enums.Color.White; item8.Plus = 12; item8.Bless = 7; item8.Enchant = 255; item8.SocketOne = Game.Enums.Gem.SuperDragonGem; item8.SocketTwo = Game.Enums.Gem.SuperDragonGem; item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability; client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item9 = new MsgItemInfo(true);// item9.ID = itemid9; item9.Color = Game.Enums.Color.White; item9.Plus = 12; item9.Bless = 7; item9.Enchant = 255; item9.SocketOne = Game.Enums.Gem.SuperDragonGem; item9.SocketTwo = Game.Enums.Gem.SuperDragonGem; item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability; client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd); // client.Player.Teleport(1002, 310, 277); dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 5://with m-attack { // client.Player.ConquerPoints -= 1; uint itemid1 = 421439;//backsword uint itemid2 = 620439;//epic uint itemid3 = 619439;//epic uint itemid4 = 114309;//hat uint itemid5 = 134309;//armor uint itemid6 = 152279;//berclet uint itemid7 = 121269;//bag uint itemid8 = 160249;//boot MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item1.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item2.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 20; item3.Enchant = 255; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item4.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item5.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item6.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item7.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item8 = new MsgItemInfo(true);// item8.ID = itemid8; item8.Color = Game.Enums.Color.White; item8.Plus = 12; item8.Bless = 7; item8.Enchant = 255; item8.SocketOne = Game.Enums.Gem.SuperPhoenixGem; item8.SocketTwo = Game.Enums.Gem.SuperPhoenixGem; item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability; client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd); //client.Player.Teleport(1002, 310, 277); dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 20://with tortoise { // client.Player.ConquerPoints -= 1; uint itemid1 = 421439;//backsword uint itemid2 = 620439;//epic uint itemid3 = 619439;//epic uint itemid4 = 114309;//hat uint itemid5 = 134309;//armor uint itemid6 = 152279;//berclet uint itemid7 = 121269;//bag uint itemid8 = 160249;//boot MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperTortoiseGem; item1.SocketTwo = Game.Enums.Gem.SuperTortoiseGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperTortoiseGem; item2.SocketTwo = Game.Enums.Gem.SuperTortoiseGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 20; item3.Enchant = 255; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperTortoiseGem; item4.SocketTwo = Game.Enums.Gem.SuperTortoiseGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperTortoiseGem; item5.SocketTwo = Game.Enums.Gem.SuperTortoiseGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperTortoiseGem; item6.SocketTwo = Game.Enums.Gem.SuperTortoiseGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperTortoiseGem; item7.SocketTwo = Game.Enums.Gem.SuperTortoiseGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item8 = new MsgItemInfo(true);// item8.ID = itemid8; item8.Color = Game.Enums.Color.White; item8.Plus = 12; item8.Bless = 7; item8.Enchant = 255; item8.SocketOne = Game.Enums.Gem.SuperTortoiseGem; item8.SocketTwo = Game.Enums.Gem.SuperTortoiseGem; item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability; client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd); //client.Player.Teleport(1002, 310, 277); dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 6://Trojan { // client.Player.ConquerPoints -= 1; uint itemid1 = 480439;//clup uint itemid2 = 614429;//epic uint itemid3 = 614429;//epic uint itemid4 = 410439;//blade uint itemid5 = 420439;//sword uint itemid6 = 130309;//armor uint itemid7 = 118309;//hood uint itemid8 = 120269;//necklace uint itemid9 = 150269;//ring uint itemid10 = 160249;//boot MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperDragonGem; item1.SocketTwo = Game.Enums.Gem.SuperDragonGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 7; item3.Enchant = 255; item3.SocketOne = Game.Enums.Gem.SuperDragonGem; item3.SocketTwo = Game.Enums.Gem.SuperDragonGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperDragonGem; item4.SocketTwo = Game.Enums.Gem.SuperDragonGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperDragonGem; item5.SocketTwo = Game.Enums.Gem.SuperDragonGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperDragonGem; item6.SocketTwo = Game.Enums.Gem.SuperDragonGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperDragonGem; item7.SocketTwo = Game.Enums.Gem.SuperDragonGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item8 = new MsgItemInfo(true);// item8.ID = itemid8; item8.Color = Game.Enums.Color.White; item8.Plus = 12; item8.Bless = 7; item8.Enchant = 255; item8.SocketOne = Game.Enums.Gem.SuperDragonGem; item8.SocketTwo = Game.Enums.Gem.SuperDragonGem; item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability; client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item9 = new MsgItemInfo(true);// item9.ID = itemid9; item9.Color = Game.Enums.Color.White; item9.Plus = 12; item9.Bless = 7; item9.Enchant = 255; item9.SocketOne = Game.Enums.Gem.SuperDragonGem; item9.SocketTwo = Game.Enums.Gem.SuperDragonGem; item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability; client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item10 = new MsgItemInfo(true);// item10.ID = itemid10; item10.Color = Game.Enums.Color.White; item10.Plus = 12; item10.Bless = 7; item10.Enchant = 255; item10.SocketOne = Game.Enums.Gem.SuperDragonGem; item10.SocketTwo = Game.Enums.Gem.SuperDragonGem; item10.Durability = item10.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid10].Durability; client.Inventory.Add(item10, Game.Enums.ItemUse.CreateAndAdd); //client.Player.Teleport(1002, 310, 277); dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 7://Pirate { // client.Player.ConquerPoints -= 1; uint itemid1 = 611439;//repier uint itemid2 = 612439;//pestol uint itemid3 = 139309;//armor uint itemid4 = 144309;//hat uint itemid5 = 120269;//necklace uint itemid6 = 150269;//ring uint itemid7 = 160249;//boot MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperDragonGem; item1.SocketTwo = Game.Enums.Gem.SuperDragonGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 7; item3.Enchant = 255; item3.SocketOne = Game.Enums.Gem.SuperDragonGem; item3.SocketTwo = Game.Enums.Gem.SuperDragonGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperDragonGem; item4.SocketTwo = Game.Enums.Gem.SuperDragonGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperDragonGem; item5.SocketTwo = Game.Enums.Gem.SuperDragonGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperDragonGem; item6.SocketTwo = Game.Enums.Gem.SuperDragonGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperDragonGem; item7.SocketTwo = Game.Enums.Gem.SuperDragonGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); break; // client.Player.Teleport(1002, 310, 277); dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 8://Warrior { // client.Player.ConquerPoints -= 1; uint itemid1 = 560439;//spear uint itemid2 = 900309;//sheld uint itemid3 = 131309;//armor uint itemid4 = 111309;//hat uint itemid5 = 120269;//necklace uint itemid6 = 150269;//ring uint itemid7 = 160249;//boot MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperDragonGem; item1.SocketTwo = Game.Enums.Gem.SuperDragonGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 7; item3.Enchant = 255; item3.SocketOne = Game.Enums.Gem.SuperDragonGem; item3.SocketTwo = Game.Enums.Gem.SuperDragonGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperDragonGem; item4.SocketTwo = Game.Enums.Gem.SuperDragonGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperDragonGem; item5.SocketTwo = Game.Enums.Gem.SuperDragonGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperDragonGem; item6.SocketTwo = Game.Enums.Gem.SuperDragonGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperDragonGem; item7.SocketTwo = Game.Enums.Gem.SuperDragonGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); // client.Player.Teleport(1002, 310, 277); dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 9://Archer { // client.Player.ConquerPoints -= 1; uint itemid1 = 613429;//knife uint itemid2 = 613429;//knife uint itemid3 = 500429;//bow uint itemid4 = 133309;//armor uint itemid5 = 113309;//hat uint itemid6 = 150269;//ring uint itemid7 = 160249;//boot uint itemid8 = 120269;//necklace MsgItemInfo item1 = new MsgItemInfo(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Bless = 7; item1.Enchant = 255; item1.SocketOne = Game.Enums.Gem.SuperDragonGem; item1.SocketTwo = Game.Enums.Gem.SuperDragonGem; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item2 = new MsgItemInfo(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 7; item2.Enchant = 255; item2.SocketOne = Game.Enums.Gem.SuperDragonGem; item2.SocketTwo = Game.Enums.Gem.SuperDragonGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item3 = new MsgItemInfo(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 7; item3.Enchant = 255; item3.SocketOne = Game.Enums.Gem.SuperDragonGem; item3.SocketTwo = Game.Enums.Gem.SuperDragonGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item4 = new MsgItemInfo(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 7; item4.Enchant = 255; item4.SocketOne = Game.Enums.Gem.SuperDragonGem; item4.SocketTwo = Game.Enums.Gem.SuperDragonGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item5 = new MsgItemInfo(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 7; item5.Enchant = 255; item5.SocketOne = Game.Enums.Gem.SuperDragonGem; item5.SocketTwo = Game.Enums.Gem.SuperDragonGem; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item6 = new MsgItemInfo(true); item6.ID = itemid6; item6.Color = Game.Enums.Color.White; item6.Plus = 12; item6.Bless = 7; item6.Enchant = 255; item6.SocketOne = Game.Enums.Gem.SuperDragonGem; item6.SocketTwo = Game.Enums.Gem.SuperDragonGem; item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability; client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item7 = new MsgItemInfo(true); item7.ID = itemid7; item7.Color = Game.Enums.Color.White; item7.Plus = 12; item7.Bless = 7; item7.Enchant = 255; item7.SocketOne = Game.Enums.Gem.SuperDragonGem; item7.SocketTwo = Game.Enums.Gem.SuperDragonGem; item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability; client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd); MsgItemInfo item8 = new MsgItemInfo(true); item8.ID = itemid8; item8.Color = Game.Enums.Color.White; item8.Plus = 12; item8.Bless = 7; item8.Enchant = 255; item8.SocketOne = Game.Enums.Gem.SuperDragonGem; item8.SocketTwo = Game.Enums.Gem.SuperDragonGem; item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability; client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd); //client.Player.Teleport(1002, 310, 277); dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto "); dialog.Option("I don't care.", 255); dialog.Send(); break; } } break; } #endregion #endregion ChangePassword
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باشا ونبي انا عايز شرع عمل اسطفه في اي سورس هنا مضاف فيها برفكشن ونبي لانو محتاجو ضروري وانا عايز اضيفو بس مش عارف ينفع شرع