بسم الله الرحمن الرحيم
يلا نبدا نروح النفي كات وضيف دول
INSERT INTO `npcs` VALUES ('9817', 'SilverOne-armedB', '0060', '19776', '1036', '0204', '0212', ''); INSERT INTO `npcs` VALUES ('9826', 'CPOnearmedBandit', '0060', '19786', '1036', '0232', '0235', ''); INSERT INTO `npcs` VALUES ('9827', 'CPOnearmedBandit', '0060', '19796', '1036', '0232', '0242', ''); INSERT INTO `npcs` VALUES ('9828', 'CPOnearmedBandit', '0060', '19806', '1036', '0242', '0235', ''); INSERT INTO `npcs` VALUES ('15462', 'CPOne-armedBandi', '0060', '19806', '1002', '0350', '0271', ''); INSERT INTO `npcs` VALUES ('15461', 'CPOne-armedBandi', '0060', '19796', '1002', '0350', '0277', ''); INSERT INTO `npcs` VALUES ('15460', 'CPOne-armedBandi', '0060', '19786', '1002', '0350', '0283', ''); INSERT INTO `npcs` VALUES ('15459', 'SilverOne-armedB', '0060', '19776', '1002', '0350', '0289', '');
ابحث عن الكود ده
class SlotMachineRequest
في كلاس
SlotMachineRequest.cs
المهم اتبدل كله بده
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConquerProject.Network.GamePackets { public class SlotMachineRequest : Writer, Interfaces.IPacket { byte[] Buffer; public SlotMachineRequest(bool Create = false) { } public Game.SlotMachineSubType Mode { get { return (Game.SlotMachineSubType)Buffer[4]; } set { Buffer[4] = (byte)value; } } public byte BetMultiplier { get { return Buffer[5]; } set { Buffer[5] = value; } } public uint NpcID { get { return BitConverter.ToUInt32(Buffer, 8); } set { WriteUInt32(value, 8, Buffer); } } public void Send(Client.GameClient client) { client.Send(Buffer); } public byte[] ToArray() { return Buffer; } public void Deserialize(byte[] buffer) { Buffer = buffer; } } }
في كلاس
SlotMachineResponse.cs
بدل كلوا الي فيه بده
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConquerProject.Network.GamePackets { public class SlotMachineResponse : Writer, Interfaces.IPacket { byte[] Buffer; public SlotMachineResponse(bool Create = false) { Buffer = new byte[28]; WriteUInt16(20, 0, Buffer); WriteUInt16(1352, 2, Buffer); } public Game.SlotMachineSubType Mode { get { return (Game.SlotMachineSubType)Buffer[4]; } set { Buffer[4] = (byte)value; } } public byte WheelOne { get { return Buffer[5]; } set { Buffer[5] = value; } } public byte WheelTwo { get { return Buffer[6]; } set { Buffer[6] = value; } } public byte WheelThree { get { return Buffer[7]; } set { Buffer[7] = value; } } public uint NpcID { get { return BitConverter.ToUInt32(Buffer, 16); } set { WriteUInt32(value,16, Buffer); } } public void Send(Client.GameClient client) { client.Send(Buffer); } public byte[] ToArray() { return Buffer; } public void Deserialize(byte[] buffer) { Buffer = buffer; } } }
اتلقيهم في التون والماركت سلاموز