تيم تهيس
دلوقتي والحمد الله جبتلكم طريقه حلوها جدا وتقدر تميز بين الي شاحن والي مش شاحن
بص يا معلم الي مش شاحن يقدر يرفع لفل لحد 140 بضرب في الوحوش ويرفع 141 /142/143
بسي بي من الراجل
والي معه vip 6 ايقدر ياخد لفل <144><145>
ومش كده وبس ده كمان ايديه 2 بور وايوصل بورها ل412 لكن الي مش شاحن ايرفع بورها 1 بس
شفته الفرق
#region Level [145] Conquer Assuit [Mohamed yasser ] case 777550: { switch (npcRequest.OptionID) { case 0: { // By mohamed yasser /// 01069491122 client.Entity.Update(_String.Effect, "break_start03", true); dialog.Text("Hello There I Can Give you Level 140 For Free and can up level 142 for all player and 145 for vip 6"); dialog.Option("Give Me Level 140 Free", 1); dialog.Option("Up level 140 From 145", 30); dialog.Option("Wait a minute.", 255); dialog.Send(); break; } case 30: { dialog.Text("Hello There I Can Give you Level 141 - 142 - 143 - 144 -145 For Some cps"); dialog.Option("LVL 141 [100.000.000] CPS", 2); dialog.Option("LVL 142 [200.000.000] CPS", 3); dialog.Option("LVL 143 [300.000.000] CPS", 4); dialog.Option("LVL 144 [400.000.000] CPS", 5); dialog.Option("LVL 145 [500.000.000] CPS", 6); dialog.Option("Wait a minute.", 255); dialog.Send(); break; } case 1: { if (client.Entity.Level <= 139) { if (client.Entity.ConquerPoints >= 0) { client.Entity.ConquerPoints -= 0; client.Entity.Level = 140; client.Entity.Update(_String.Effect, "break_start", true); EntityTable.SaveEntity(client); } else { dialog.Text("Sorry You Dont Have 0 Cps!"); dialog.Option("okay", 255); dialog.Send(); break; } } else { dialog.Text("Sorry But You Already Level 140"); dialog.Option("ok I Sorry", 255); dialog.Send(); break; } break; } case 2: { if (client.Entity.Level >= 140 && client.Entity.Level <= 141) { if (client.Entity.ConquerPoints >= 100000000) { client.Entity.ConquerPoints -= 100000000; client.Entity.Level = 141; client.Entity.Update(_String.Effect, "break_start", true); EntityTable.SaveEntity(client); } else { dialog.Text("Sorry You Dont Have 100.000.000 Cps!"); dialog.Option("okay", 255); dialog.Send(); break; } } else { dialog.Text("Sorry But You Level " + client.Entity.Level + ""); dialog.Option("ok I Sorry", 255); dialog.Send(); break; } break; } case 3: { if (client.Entity.Level >= 141 && client.Entity.Level <= 142) { if (client.Entity.ConquerPoints >= 200000000) { client.Entity.ConquerPoints -= 200000000; client.Entity.Level = 142; client.Entity.Update(_String.Effect, "break_start", true); EntityTable.SaveEntity(client); } else { dialog.Text("Sorry You Dont Have 200.000.000 Cps!"); dialog.Option("okay", 255); dialog.Send(); break; } } else { dialog.Text("Sorry But You Level " + client.Entity.Level + ""); dialog.Option("ok I Sorry", 255); dialog.Send(); break; } break; } case 4: { if (client.Entity.Level >= 142 && client.Entity.Level <= 143) { if (client.Entity.ConquerPoints >= 300000000) { client.Entity.ConquerPoints -= 300000000; client.Entity.Level = 143; client.Entity.Update(_String.Effect, "break_start", true); EntityTable.SaveEntity(client); } else { dialog.Text("Sorry You Dont Have 300.000.000 Cps!"); dialog.Option("okay", 255); dialog.Send(); break; } } else { dialog.Text("Sorry But You Level " + client.Entity.Level + ""); dialog.Option("ok I Sorry", 255); dialog.Send(); break; } break; } case 5: { if (client.Entity.VIPLevel == 6) if (client.Entity.Level >= 143 && client.Entity.Level <= 144) { if (client.Entity.ConquerPoints >= 400000000) { client.Entity.ConquerPoints -= 400000000; client.Entity.Level = 144; client.Entity.Update(_String.Effect, "break_start", true); EntityTable.SaveEntity(client); } else { dialog.Text("Sorry You Dont Have 400.000.000 Cps!"); dialog.Option("okay", 255); dialog.Send(); break; } } else { dialog.Text("Sorry But You Level " + client.Entity.Level + ""); dialog.Option("ok I Sorry", 255); dialog.Send(); break; } else { dialog.Text("sorry but you not vip 6 call gm to give it"); dialog.Option("ok I Sorry", 255); dialog.Send(); break; } break; } case 6: { if (client.Entity.VIPLevel == 6) if (client.Entity.Level >= 144 && client.Entity.Level <= 145) { if (client.Entity.ConquerPoints >= 500000000) { client.Entity.ConquerPoints -= 500000000; client.Entity.Level = 145; client.Entity.Update(_String.Effect, "break_start", true); EntityTable.SaveEntity(client); } else { dialog.Text("Sorry You Dont Have 500.000.000 Cps!"); dialog.Option("okay", 255); dialog.Send(); break; } } else { dialog.Text("Sorry But You Level " + client.Entity.Level + ""); dialog.Option("ok I Sorry", 255); dialog.Send(); break; } else { dialog.Text("sorry but you not vip 6 call gm to give it"); dialog.Option("ok I Sorry", 255); dialog.Send(); break; } break; } } break; } #endregion
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