NPC للسرفرات الصعبه اسطف بوند+3 لكل الشخصيات والويند واكر - ابداع كونكر - Conquer

NPC للسرفرات الصعبه اسطف بوند+3 لكل الشخصيات والويند واكر

بسم الله الرحمن الرحيم
السلام عليكم ورحمة الله وبركاته
الانبسى شامل كل الشخصيات بيدى اسطف بوند +3
#region Bound item +3//By AboGamil 
case 17777: 
{ 
switch (npcRequest.OptionID) 
{ 
case 0: 
{ 
dialog.Text("I am the BattleGhost, i can help you to claim Bound Gears if u have?"); 
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?"); 
dialog.Option("Ninja Pack.", 1); 
dialog.Option("Trojan Pack.", 2); 
dialog.Option("Monk Pack.", 3); 
dialog.Option("Archer Pack.", 4); 
dialog.Option("FireTaoist Pack.", 5); 
dialog.Option("WaterTaoist Pack.", 6); 
dialog.Option("Warrior Pack.", 7); 
dialog.Option("Pirate Pack.", 8); 
dialog.Option("leelong pack", 9); 
dialog.Option("WindGuard pack", 10); 
dialog.Send(); 
break; 
} 
case 1: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Ninja Pack ?"); 
dialog.Option("Sure.", 55); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 2: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Trojan Pack ?"); 
dialog.Option("Sure.", 15); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 3: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Monk Pack ?"); 
dialog.Option("Sure.", 65); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 4: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Archer Pack ?"); 
dialog.Option("Sure.", 45); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 5: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this FireTaoist Pack ?"); 
dialog.Option("Sure.", 145); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 6: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this WaterTaoist Pack ?"); 
dialog.Option("Sure.", 135); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 7: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Warrior Pack ?"); 
dialog.Option("Sure.", 25); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 8: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Pirate Pack ?"); 
dialog.Option("Sure.", 75); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 9: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this lee long Pack ?"); 
dialog.Option("Sure.", 85); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
case 10: 
{ 
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Wind Guard Pack ?"); 
dialog.Option("Sure.", 95); 
dialog.Option("Wait a minute.", 255); 
dialog.Send(); 
break; 
} 
#region BoundItems Trojan 
case 15: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150039;//Ring 
uint itemid6 = 118019;//Earrings 
uint itemid7 = 130019;//Armor 
uint itemid8 = 480019;//Club 
uint itemid9 = 420019;//Sword 
if (client.Inventory.Count <= 30) 
{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
//item2.Bless = 1; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
// 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
// 
//  
//  
//   
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
// 
//   
//   
//   
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
//item6.Bless = 7; 
////item6.Enchant = 250; 
//  
//  
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
// 
//  
//  
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item8 = new ConquerItem(true); 
item8.ID = itemid8; 
item8.Color = COServer.Game.Enums.Color.White; 
item8.Bound = true; 
item8.Plus = 3; 
// 
// item8.Enchant = 250; 
//   
//   
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item9.ID = itemid9; 
item9.Color = COServer.Game.Enums.Color.White; 
item9.Bound = true; 
item9.Plus = 3; 
///  
// item9.Enchant = 250; 
//  
///  
// item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
// 
// 
// 
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
// client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Trojan Pack have fun in TerroR"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
#region BoundItems Warrior 
case 25: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150039;//Ring 
uint itemid6 = 111019;//Earrings 
uint itemid7 = 131019;//Armor 
uint itemid8 = 560019;//Spar 
uint itemid9 = 900019;//Shield 
if (client.Inventory.Count <= 30) 
{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
//item2.Bless = 1; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
// 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
// 
//  
//  
//   
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
//   
//   
//   
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
//item6.Bless = 7; 
////item6.Enchant = 250; 
//  
//  
//  item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
// 
//  
//  
//  item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item8 = new ConquerItem(true); 
item8.ID = itemid8; 
item8.Color = COServer.Game.Enums.Color.White; 
item8.Bound = true; 
item8.Plus = 3; 
item8.Enchant = 250; 
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item9.ID = itemid9; 
item9.Color = COServer.Game.Enums.Color.White; 
item9.Bound = true; 
item9.Plus = 3; 
///  
// item9.Enchant = 250; 
//  
///  
// item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
// 
// 
// 
item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Warrior Pack havefun in TerroR?"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
#region BoundItems Archer 
case 45: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150039;//Ring 
uint itemid6 = 113009;//Earrings 
uint itemid7 = 133009;//Armor 
uint itemid8 = 500009;//Bow 
uint itemid9 = 613019;//knif 
uint itemid10 = 613019;//knif 
if (client.Inventory.Count <= 30) 
{ 
//if (client.Inventory.Contains(720356, 1)) 
//{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
//item2.Bless = 1; 
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item3.ID = itemid9; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item10 = new ConquerItem(true); 
item3.ID = itemid10; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
item6.Enchant = 250; 
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
item6.Enchant = 250; 
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item8 = new ConquerItem(true); 
item8.ID = itemid8; 
item8.Color = COServer.Game.Enums.Color.White; 
item8.Bound = true; 
item8.Plus = 3; 
item8.Enchant = 250; 
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
// 
item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Archer Pack havefun in TerroR?"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
#region BoundItems Ninja 
case 55: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150039;//Ring 
uint itemid6 = 112009;//Earrings 
uint itemid7 = 135009;//Armor 
uint itemid8 = 601009;//Katana 
uint itemid9 = 601009;//Katana 
if (client.Inventory.Count <= 30) 
{ 
//if (client.Inventory.Contains(720356, 1)) 
//{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
item2.Bless = 1; 
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
item6.Enchant = 250; 
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
item7.Enchant = 250; 
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item8 = new ConquerItem(true); 
item8.ID = itemid8; 
item8.Color = COServer.Game.Enums.Color.White; 
item8.Bound = true; 
item8.Plus = 3; 
item8.Enchant = 250; 
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item9.ID = itemid9; 
item9.Color = COServer.Game.Enums.Color.White; 
item9.Bound = true; 
item9.Plus = 3; 
item9.Enchant = 250; 
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Ninja Pack havefun in TerroR?"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
//    else 
//    { 
//        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
//        dialog.Option("Alright.", 255); 
//        dialog.Send(); 
//    } 
//} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
#region BoundItems Monk 
case 65: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150039;//Ring 
uint itemid6 = 143009;//Earrings 
uint itemid7 = 136009;//Armor 
uint itemid8 = 610029;//beads 
uint itemid9 = 610029;//beads 
if (client.Inventory.Count <= 30) 
{ 
//if (client.Inventory.Contains(720356, 1)) 
//{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
item2.Bless = 1; 
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
item6.Enchant = 250; 
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
item7.Enchant = 250; 
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item8 = new ConquerItem(true); 
item8.ID = itemid8; 
item8.Color = COServer.Game.Enums.Color.White; 
item8.Bound = true; 
item8.Plus = 3; 
item8.Enchant = 250; 
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item9.ID = itemid9; 
item9.Color = COServer.Game.Enums.Color.White; 
item9.Bound = true; 
item9.Plus = 3; 
item9.Enchant = 250; 
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Monk Pack havefun in TerroR?"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
//    else 
//    { 
//        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
//        dialog.Option("Alright.", 255); 
//        dialog.Send(); 
//    } 
//} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
#region BoundItems WaterTaoist 
case 135: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 121029;//Bag 
uint itemid5 = 152009;//Bracelet 
uint itemid6 = 114019;//Cap 
uint itemid7 = 134019;//Armor 
uint itemid9 = 421019;//BackSword 
if (client.Inventory.Count <= 30) 
{ 
//if (client.Inventory.Contains(720356, 1)) 
//{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
//item2.Bless = 1; 
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
item6.Enchant = 250; 
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
item7.Enchant = 250; 
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item9.ID = itemid9; 
item9.Color = COServer.Game.Enums.Color.White; 
item9.Bound = true; 
item9.Plus = 3; 
item9.Enchant = 250; 
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
// 
item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained WaterTaoist Pack havefun in TerroR?"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
//    else 
//    { 
//        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
//        dialog.Option("Alright.", 255); 
//        dialog.Send(); 
//    } 
//} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
#region BoundItems Pirate 
case 75: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150039;//Ring 
uint itemid6 = 144009;//Earrings 
uint itemid7 = 139009;//Armor 
uint itemid8 = 611029;//Rapier 
uint itemid9 = 612029;//Pistol 
if (client.Inventory.Count <= 30) 
{ 
//if (client.Inventory.Contains(720356, 1)) 
//{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
//item2.Bless = 1; 
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
item6.Enchant = 250; 
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
item7.Enchant = 250; 
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item8 = new ConquerItem(true); 
item8.ID = itemid8; 
item8.Color = COServer.Game.Enums.Color.White; 
item8.Bound = true; 
item8.Plus = 3; 
item8.Enchant = 250; 
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item9.ID = itemid9; 
item9.Color = COServer.Game.Enums.Color.White; 
item9.Bound = true; 
item9.Plus = 3; 
item9.Enchant = 250; 
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
// 
item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Pirate Pack havefun in TerroR?"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
//    else 
//    { 
//        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
//        dialog.Option("Alright.", 255); 
//        dialog.Send(); 
//    } 
//} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
#region BoundItems leelong 
case 85: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150039;//Ring 
uint itemid6 = 148009;//Earrings 
uint itemid7 = 138009;//Armor 
uint itemid8 = 617029;//SkyNunchaku 
uint itemid9 = 617029;//SkyNunchaku 
if (client.Inventory.Count <= 30) 
{ 
//if (client.Inventory.Contains(720356, 1)) 
//{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
//item2.Bless = 1; 
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
item6.Enchant = 250; 
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
item7.Enchant = 250; 
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item8 = new ConquerItem(true); 
item8.ID = itemid8; 
item8.Color = COServer.Game.Enums.Color.White; 
item8.Bound = true; 
item8.Plus = 3; 
item8.Enchant = 250; 
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item9.ID = itemid9; 
item9.Color = COServer.Game.Enums.Color.White; 
item9.Bound = true; 
item9.Plus = 3; 
item9.Enchant = 250; 
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
// 
item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in TerroR?"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
//    else 
//    { 
//        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
//        dialog.Option("Alright.", 255); 
//        dialog.Send(); 
//    } 
//} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
#region BoundItems WindGuard 
case 95: 
{ 
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160039;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150039;//Ring 
uint itemid6 = 170123;//Earrings 
uint itemid7 = 101000;//Armor 
uint itemid8 = 626093;//PrideFane 
uint itemid9 = 626093;//PrideFane 
if (client.Inventory.Count <= 30) 
{ 
//if (client.Inventory.Contains(720356, 1)) 
//{ 
ConquerItem item2 = new ConquerItem(true); 
item2.ID = itemid2; 
item2.Color = COServer.Game.Enums.Color.White; 
item2.Bound = true; 
item2.Plus = 3; 
//item2.Bless = 1; 
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability; 
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item3 = new ConquerItem(true); 
item3.ID = itemid3; 
item3.Color = COServer.Game.Enums.Color.White; 
item3.Bound = true; 
item3.Plus = 3; 
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability; 
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item4 = new ConquerItem(true); 
item4.ID = itemid4; 
item4.Color = COServer.Game.Enums.Color.White; 
item4.Bound = true; 
item4.Plus = 3; 
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability; 
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item5 = new ConquerItem(true); 
item5.ID = itemid5; 
item5.Color = COServer.Game.Enums.Color.White; 
item5.Bound = true; 
item5.Plus = 3; 
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability; 
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item6 = new ConquerItem(true); 
item6.ID = itemid6; 
item6.Color = COServer.Game.Enums.Color.White; 
item6.Bound = true; 
item6.Plus = 3; 
item6.Enchant = 250; 
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item7 = new ConquerItem(true); 
item7.ID = itemid7; 
item7.Color = COServer.Game.Enums.Color.White; 
item7.Bound = true; 
item7.Plus = 3; 
item7.Enchant = 250; 
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item8 = new ConquerItem(true); 
item8.ID = itemid8; 
item8.Color = COServer.Game.Enums.Color.White; 
item8.Bound = true; 
item8.Plus = 3; 
item8.Enchant = 250; 
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability; 
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item9 = new ConquerItem(true); 
item9.ID = itemid9; 
item9.Color = COServer.Game.Enums.Color.White; 
item9.Bound = true; 
item9.Plus = 3; 
item9.Enchant = 250; 
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd); 
ConquerItem item = new ConquerItem(true); 
item.ID = itemid; 
item.Color = COServer.Game.Enums.Color.White; 
item.Bound = true; 
item.Plus = 3; 
// 
item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd)) 
{ 
client.Inventory.Remove(720356, 1); 
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in Owel?"); 
client.Player.Teleport(1002, 300, 278); 
npc.OptionID = 255; 
client.Send(npc.ToArray()); 
} 
else 
{ 
dialog.Text("You need atleast one free slot in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
} 
//    else 
//    { 
//        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
//        dialog.Option("Alright.", 255); 
//        dialog.Send(); 
//    } 
//} 
else 
{ 
dialog.Text("You need to make atleast 10 free spots in your inventory."); 
dialog.Option("Alright.", 255); 
dialog.Send(); 
} 
break; 
} 
#endregion 
} 
break; 
} 
#endregion

 

دلوقتى لو انت مش عاوز حد ياخد اسطف الا مره واحده بس
هترح الاول تفتح npcs فى نافى كات تحط الانبسى

177777    BattleGhost    2    35930    1010    55    53  

وتروح على maps
تحط العمود دا

1010    9972    65544    0  

لو لقيته متحطوش
وتخش على entites ودوس DisgnTable
تنزل لحد متلاقى MapID
اكتب فيها 1010
والاتنين دول X و Y اكتب فيهم الاتنين 50
عاوز تضيف ايتم لالانسى او تشيل تخش على ملف items فى Database
هتلاقى IDS كل الاسطف فى السورس غير زى متحب
كدا انت عملت ايه ؟!
خليت اى اميل جديد ينزل اللعبه يدوس على الانبسى ياخد الاسطف وبعدها الانبسى هيرميه فى التون بلا رجعه

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