عاوز حد يعدل على الانبسي ده ويخليه يدي الاستف فرى ويضيف فيها الويند ولكر
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 |
#region Stuff Seller case 521470: { uint Cost = (uint)(client.Claimeds * 5000000); bool Bound = false; byte Plus = 12; byte Enchant = 0; byte Bless = 1; byte Soc1 = 13; byte Soc2 = 13; byte tSoc1 = 3; byte tSoc2 = 3; byte fSoc = 103; byte sSoc = 123; byte Days = 7; uint Steed = 300000; uint Gourd = 2100025; uint Garment = 187465; uint Mount = 200416; byte nbless = 0; DateTime time = DateTime.Now; dialog.Avatar(218); switch (npcRequest.OptionID) { case 0: { if (client.Inventory.Count >= 26) { dialog.Text("You must have 15 free space in inventory !"); dialog.Option("Okay", 255); dialog.Send(); break; } if (client.Account.State == Database.AccountTable.AccountState.Administrator)// || client.Account.State == Database.AccountTable.AccountState.GameMaster) { dialog.Text("hello, I can help you by Leanding u a 7-days Stuff. Choose Carefully"); dialog.Text("Each costs " + Cost + " Cps"); dialog.Option("Items Warrior", 1); dialog.Option("Items Archer", 8); dialog.Option("Items Assassin", 2); dialog.Option("Items Ninja", 3); dialog.Option("Items Monk", 4); dialog.Option("Items Trojan", 5); dialog.Option("Items Pirate", 6); dialog.Option("Items Toaist", 7); dialog.Send(); break; } else { if (client.Claimeds < 3) { dialog.Text("hello, I can help you by Leanding u a 7-days Stuff. Choose Carefully"); dialog.Text("Each costs " + Cost + " Cps"); dialog.Option("Items Warrior", 1); dialog.Option("Items Archer", 8); dialog.Option("Items Assassin", 2); dialog.Option("Items Ninja", 3); dialog.Option("Items Monk", 4); dialog.Option("Items Trojan", 5); dialog.Option("Items Pirate", 6); dialog.Option("Items Toaist", 7); dialog.Send(); } } break; } #region Items Warrior case 1: { if (client.Player.ConquerPoints >= Cost) { client.Player.ConquerPoints -= Cost; client.Claimeds += 1; uint itemid1 = 560239;//BattleSpear uint itemid2 = 111109;//ConquestHelmet uint itemid3 = 131109;//PhoenixArmor uint itemid4 = 900109;//DragonShield uint itemid5 = 201009;//HeavenFan uint itemid6 = 202009;//StarTower uint itemid7 = 203009;//RidingCrop uint itemid8 = 150229;//CryingRing uint itemid9 = 120229;//DarkNecklace uint itemid10 = 160229;//MagicBoots client.Inventory.Add(itemid1, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid2, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid3, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid4, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid5, Plus, 0, 0, fSoc, fSoc, Days, 1, Bound); client.Inventory.Add(itemid6, Plus, 0, 0, sSoc, sSoc, Days, 1, Bound); client.Inventory.Add(itemid7, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(itemid8, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid9, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid10, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(Steed, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Gourd, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Garment, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Mount, 0, nbless, 0, 0, 0, Days, 1, Bound); } else { dialog.Text("Sorry you don't have " + Cost + " Cps."); dialog.Option("I see.", 255); dialog.Send(); } break; } #endregion #region Items Assassin case 2: { if (client.Player.ConquerPoints >= Cost) { client.Player.ConquerPoints -= Cost; client.Claimeds += 1; uint itemid1 = 613229;//PolarKnife uint itemid2 = 113099;//SharkHat uint itemid3 = 133109;//PhoenixJerkin uint itemid4 = 613229;//PolarKnife uint itemid5 = 201009;//HeavenFan uint itemid6 = 202009;//StarTower uint itemid7 = 203009;//RidingCrop uint itemid8 = 150229;//CryingRing uint itemid9 = 120229;//DarkNecklace uint itemid10 = 160229;//MagicBoots client.Inventory.Add(itemid1, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid2, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid3, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid4, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid5, Plus, 0, 0, fSoc, fSoc, Days, 1, Bound); client.Inventory.Add(itemid6, Plus, 0, 0, sSoc, sSoc, Days, 1, Bound); client.Inventory.Add(itemid7, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(itemid8, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid9, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid10, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(Steed, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Gourd, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Garment, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Mount, 0, nbless, 0, 0, 0, Days, 1, Bound); } else { dialog.Text("Sorry you don't have " + Cost + " Cps."); dialog.Option("I see.", 255); dialog.Send(); } break; } #endregion #region Items Archer case 8: { if (client.Player.ConquerPoints >= Cost) { client.Player.ConquerPoints -= Cost; client.Claimeds += 1; uint itemid1 = 500329;//ShadowBow uint itemid2 = 113099;//SharkHat uint itemid3 = 133109;//PhoenixJerkin uint itemid5 = 201009;//HeavenFan uint itemid6 = 202009;//StarTower uint itemid7 = 203009;//RidingCrop uint itemid8 = 150229;//CryingRing uint itemid9 = 120229;//DarkNecklace uint itemid10 = 160229;//MagicBoots client.Inventory.Add(itemid1, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid2, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid3, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid5, Plus, 0, 0, fSoc, fSoc, Days, 1, Bound); client.Inventory.Add(itemid6, Plus, 0, 0, sSoc, sSoc, Days, 1, Bound); client.Inventory.Add(itemid7, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(itemid8, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid9, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid10, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(Steed, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Gourd, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Garment, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Mount, 0, nbless, 0, 0, 0, Days, 1, Bound); } else { dialog.Text("Sorry you don't have " + Cost + " Cps."); dialog.Option("I see.", 255); dialog.Send(); } break; } #endregion #region Items Ninga case 3: { if (client.Player.ConquerPoints >= Cost) { client.Player.ConquerPoints -= Cost; client.Claimeds += 1; uint itemid1 = 601239;//CrownKatana uint itemid2 = 112109;//GrudgeVeil uint itemid3 = 135109;//OwlVest uint itemid4 = 601239;//CrownKatana uint itemid5 = 201009;//HeavenFan uint itemid6 = 202009;//StarTower uint itemid7 = 203009;//RidingCrop uint itemid8 = 150229;//CryingRing uint itemid9 = 120229;//DarkNecklace uint itemid10 = 160229;//MagicBoots client.Inventory.Add(itemid1, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid2, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid3, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid4, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid5, Plus, 0, 0, fSoc, fSoc, Days, 1, Bound); client.Inventory.Add(itemid6, Plus, 0, 0, sSoc, sSoc, Days, 1, Bound); client.Inventory.Add(itemid7, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(itemid8, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid9, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid10, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(Steed, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Gourd, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Garment, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Mount, 0, nbless, 0, 0, 0, Days, 1, Bound); } else { dialog.Text("Sorry you don't have " + Cost + " Cps."); dialog.Option("I see.", 255); dialog.Send(); } break; } #endregion #region Items Monk case 4: { if (client.Player.ConquerPoints >= Cost) { client.Player.ConquerPoints -= Cost; client.Claimeds += 1; uint itemid1 = 610239;//ArhatPrayerBeads uint itemid2 = 143109;//HeadbandOfTheBuddha uint itemid3 = 136109;//RobeOfTheBuddha uint itemid4 = 610239;//ArhatPrayerBeads uint itemid5 = 201009;//HeavenFan uint itemid6 = 202009;//StarTower uint itemid7 = 203009;//RidingCrop uint itemid8 = 150229;//CryingRing uint itemid9 = 120229;//DarkNecklace uint itemid10 = 160229;//MagicBoots client.Inventory.Add(itemid1, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid2, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid3, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid4, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid5, Plus, 0, 0, fSoc, fSoc, Days, 1, Bound); client.Inventory.Add(itemid6, Plus, 0, 0, sSoc, sSoc, Days, 1, Bound); client.Inventory.Add(itemid7, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(itemid8, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid9, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid10, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(Steed, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Gourd, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Garment, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Mount, 0, nbless, 0, 0, 0, Days, 1, Bound); } else { dialog.Text("Sorry you don't have " + Cost + " Cps."); dialog.Option("I see.", 255); dialog.Send(); } break; } #endregion #region Items Trojan case 5: { if (client.Player.ConquerPoints >= Cost) { client.Player.ConquerPoints -= Cost; client.Claimeds += 1; uint itemid1 = 410239;//FrostBlade uint itemid2 = 118109;//MagicCoronet uint itemid3 = 130103;//ConquestArmor uint itemid4 = 410239;//FrostBlade uint itemid5 = 201009;//HeavenFan uint itemid6 = 202009;//StarTower uint itemid7 = 203009;//RidingCrop uint itemid8 = 150229;//CryingRing uint itemid9 = 120229;//DarkNecklace uint itemid10 = 160229;//MagicBoots client.Inventory.Add(itemid1, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid2, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid3, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid4, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid5, Plus, 0, 0, fSoc, fSoc, Days, 1, Bound); client.Inventory.Add(itemid6, Plus, 0, 0, sSoc, sSoc, Days, 1, Bound); client.Inventory.Add(itemid7, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(itemid8, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid9, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid10, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(Steed, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Gourd, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Garment, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Mount, 0, nbless, 0, 0, 0, Days, 1, Bound); } else { dialog.Text("Sorry you don't have " + Cost + " Cps."); dialog.Option("I see.", 255); dialog.Send(); } break; } #endregion #region Items Pirate case 6: { if (client.Player.ConquerPoints >= Cost) { client.Player.ConquerPoints -= Cost; client.Claimeds += 1; uint itemid1 = 611239;//SpeedRapier uint itemid2 = 144109;//CunningHat uint itemid3 = 139109;//WhaleCoat uint itemid4 = 612239;//SlayerPistol uint itemid5 = 201009;//HeavenFan uint itemid6 = 202009;//StarTower uint itemid7 = 203009;//RidingCrop uint itemid8 = 150229;//CryingRing uint itemid9 = 120229;//DarkNecklace uint itemid10 = 160229;//MagicBoots client.Inventory.Add(itemid1, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid2, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid3, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid4, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid5, Plus, 0, 0, fSoc, fSoc, Days, 1, Bound); client.Inventory.Add(itemid6, Plus, 0, 0, sSoc, sSoc, Days, 1, Bound); client.Inventory.Add(itemid7, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(itemid8, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid9, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid10, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(Steed, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Gourd, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Garment, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Mount, 0, nbless, 0, 0, 0, Days, 1, Bound); } else { dialog.Text("Sorry you don't have " + Cost + " Cps."); dialog.Option("I see.", 255); dialog.Send(); } break; } #endregion #region Items Toaist case 7: { if (client.Player.ConquerPoints >= Cost) { client.Player.ConquerPoints -= Cost; client.Claimeds += 1; uint itemid1 = 421239;//RealBacksword uint itemid2 = 114109;//UltimateCap uint itemid3 = 134109;//PineRobe uint itemid5 = 201009;//HeavenFan uint itemid6 = 202009;//StarTower uint itemid7 = 203009;//RidingCrop uint itemid8 = 152229;//DiamondBracelet uint itemid9 = 121219;//RosyBag uint itemid10 = 160229;//MagicBoots client.Inventory.Add(itemid1, Plus, Bless, Enchant, tSoc1, tSoc2, Days, 1, Bound); client.Inventory.Add(itemid2, Plus, Bless, Enchant, tSoc1, tSoc2, Days, 1, Bound); client.Inventory.Add(itemid3, Plus, Bless, Enchant, tSoc1, tSoc2, Days, 1, Bound); //client.Inventory.Add(itemid4, Plus, Bless, Enchant, Soc1, Soc2, Days, 1, Bound); client.Inventory.Add(itemid5, Plus, 0, 0, fSoc, fSoc, Days, 1, Bound); client.Inventory.Add(itemid6, Plus, 0, 0, sSoc, sSoc, Days, 1, Bound); client.Inventory.Add(itemid7, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(itemid8, Plus, Bless, Enchant, tSoc1, tSoc2, Days, 1, Bound); client.Inventory.Add(itemid9, Plus, Bless, Enchant, tSoc1, tSoc2, Days, 1, Bound); client.Inventory.Add(itemid10, Plus, Bless, Enchant, tSoc1, tSoc2, Days, 1, Bound); client.Inventory.Add(Steed, Plus, 0, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Gourd, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Garment, 0, nbless, 0, 0, 0, Days, 1, Bound); client.Inventory.Add(Mount, 0, nbless, 0, 0, 0, Days, 1, Bound); } else { dialog.Text("Sorry you don't have " + Cost + " Cps."); dialog.Option("I see.", 255); dialog.Send(); } break; } #endregion } break; } #endregion |
One thought on “عاوز حد يعدل على الانبسي ده ويخليه يدي الاستف فرى ويضيف فيها الويند ولكر”
بعد كملة غير كلمة add بكلمة AddBound