توب المباريات من محمد ياسر - ابداع كونكر - Conquer

توب المباريات من محمد ياسر

التوب ده حلو جدا جدا جدا جدا طبعا التوب ده مميزا جدا

التوب عبارها عن ان في وقت معين للتوب ويبا فيه الانفيت ايديعيك للمكان الي هو فيه تمام

التوب ده ايعمل ان ايدخل كل شخصيه مع اخته علشان يكون ضد بعض ولما يقتله اينتقل من المبارها لمباره تاني

ضيف ده في النفي كات

#region Hero Of VipConquer-A
                    #region Hero Of VipConquer-A TC
                    case 12000:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0:
                                    {
                                        dialog.Text("Hello " + client.Entity.Name + " This Is Hero Of " + Program.NameGame + " join now And Get Top VipConquer-A and 500,000,000 CPs");
                                        dialog.Option("Join my Class Battle", 1);
                                             //  dialog.Option("Ninja Battle", 2);
                                              // dialog.Option("Monk Battle", 3);
                                              // dialog.Option("Archer Battle", 4);
                                              // dialog.Option("WaterTaoist Battle", 5);
                                              // dialog.Option("Pirate Battle", 6);
                                              // dialog.Option("Windwalker Battle", 7);
                                              // dialog.Option("D.Warrior Battle", 8);
                                             // dialog.Option("Warrior Battle", 9);
                                              //dialog.Option("FireTaoist Battle", 10);
                                        break;
                                    }
                                case 1:
                                    DateTime Now64 = DateTime.Now;
                                    if (DateTime.Now.Minute >= 51 && DateTime.Now.Minute <= 54)
                                    {
                                        if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
                                        {
                                            client.Entity.Teleport(12015, 50, 50);
                                        }
                                        if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                        {
                                            client.Entity.Teleport(12025, 50, 50);
                                        }
                                        if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
                                        {
                                            client.Entity.Teleport(12045, 50, 50);
                                        }
                                        if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
                                        {
                                            client.Entity.Teleport(12055, 50, 50);
                                        }
                                        if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
                                        {
                                            client.Entity.Teleport(12065, 50, 50);
                                        }
                                        if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
                                        {
                                            client.Entity.Teleport(12075, 50, 50);
                                        }
                                        if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
                                        {
                                            client.Entity.Teleport(12085, 50, 50);
                                        }
                                        if (client.Entity.Class >= 132 && client.Entity.Class <= 135)
                                        {
                                            client.Entity.Teleport(12135, 50, 50);
                                        }
                                        if (client.Entity.Class >= 142 && client.Entity.Class <= 145)
                                        {
                                            client.Entity.Teleport(12145, 50, 50);
                                        }
                                        if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
                                        {
                                            client.Entity.Teleport(12165, 50, 50);
                                        }
                                        else
                                        {
                                            dialog.Text("Kill all Entitys to reach Final Stage to win the prize");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                        }
                                    }
                                    else
                                    {

                                        dialog.Text("This is not the right time Come Later at xx:51 to xx:54 in every hour");
                                        dialog.Option("okay", 255);
                                        dialog.Send();
                                    }
                                    break;

                            }
                            break;
                        }

                    #endregion
                    #region NPCs In Stages
                    #region Winner Trojan
                    case 12015:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12015 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top Trojan Stage and Reached Final Stage . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner Warrior
                    case 12025:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12025 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top Warrior Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner Archer
                    case 12045:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12045 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top Archer Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner Ninja
                    case 12055:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12055 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top Ninja Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner Monk
                    case 12065:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12065 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top Monk Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner Pirate
                    case 12075:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12075 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top Pirate Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner D.Warrior
                    case 12085:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12085 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top D.Warrior Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner Windwalker
                    case 12165:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12165 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top Windwlaker Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner WaterTaoist
                    case 12135:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12135 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top WaterTaoist Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Winner FireTaoist
                    case 12145:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12145 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 55 && DateTime.Now.Minute <= 58)
                                        {
                                            if (alive == 1)
                                            {
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won top FireTaoist Stage and Reached Final Stage  . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(12200, 50, 50);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to enter Final Stage!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:55 To xx:58 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #endregion
                    #region Winner VipConquer-A
                    case 12200:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0://tomm210
                                    {
                                        dialog.Text("Hey there " + client.Entity.Name + " Would you like to go to Final Stage ?.");
                                        dialog.Option("Yes Please", 1);
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;
                                    }
                                case 1:
                                    {
                                        int alive = 0;
                                        foreach (Client.GameState Entitys in Program.Values)
                                            if (Entitys.Entity.MapID == 12200 && (!Entitys.Entity.Dead))
                                                alive++;
                                        if (DateTime.Now.Minute >= 01 && DateTime.Now.Minute <= 10)
                                        {
                                            if (alive == 1)
                                            {
                                                client.Entity.ConquerPoints += 500000000;
                                                client.Entity.AddTopStatus((ulong)Update.Flags2.Top2Ninja, 2, DateTime.Now.AddHours(1));
                                                Random R = new Random();
                                                int Nr = R.Next(1, 1);
                                                if (Nr == 1) client.Inventory.Add(727319, 0, 2);
                                                //  client.Entity.AddTopStatus((ulong)MsgUpdate.Flags2.Top8Water, 2, DateTime.Now.AddMinutes(59)); ;
                                                Kernel.SendWorldMessage(new Message("Congratulations! Entity " + client.Entity.Name + " Won " + Program.NameGame + " Battle and He is the Hero for This Hour and he got 100,000,000 CPs + Top Hero Of The Game . ", System.Drawing.Color.Black, Message.Center), Program.Values);
                                                client.Entity.SendSpawn(client, true);
                                                client.Entity.Teleport(1002, 300, 295);
                                                EntityTable.SaveEntity(client);
                                            }
                                            else
                                            {
                                                dialog.Text("There are still " + alive + " Entitys in the map kill it first to Win!");
                                                dialog.Option("okay", 255);
                                                dialog.Send();
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Hey there " + client.Entity.Name + "You can only go to Final Stage when the time on or after xx:02 To xx:05 ");
                                            dialog.Option("okay", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #endregion

ضيفوا كل الانبي سبهات للنفي كات

تيم تهيس – jdl jids – تيم تهييس – jdl jidds – team Taheys – سورسات كونكر – فى بى اس – vps – اعلانات السيرفرات الشخصية – اعلانات السيرفرات

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