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#region CPsGame case 501544://mr.ali { switch (npcRequest.OptionID) { case 0: { dialog.Text("Hey, this is new [CPs_Game], to start this game you must pay cps you can choose 100,000 and 500,000 or 1,000,000 be careful if you choose 100,000 CPs your prize will be low such as 150,000 (luck) but if you choose 500,000 will be high and 1,000,000 will be very high. important: you may be lost and gain some cps to help you, please be careful this game for men , What do you want to do?!"); dialog.Option("Okay Play.", 1); dialog.Option("I'm noob sorry.", 255); dialog.Avatar(50); dialog.Send(); break; } case 1: { dialog.Text("What ? you are man to play this game ? I'm surprised 0.o okay let's play man, Please choose how much cps you need to play ?"); dialog.Option("100,000 Low Random.", 3); dialog.Option("500,000 Medium Random.", 4); dialog.Option("1,000,000 High Random.", 5); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; } case 3: { if (client.Entity.ConquerPoints >= 100000) { client.Entity.ConquerPoints -= 100000; switch (((byte)Kernel.Random.Next(1, 8))) { case 1: client.Entity.ConquerPoints += 125000; dialog.Text("Congratulation you get 125,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 2: client.Entity.ConquerPoints += 25000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 25,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 3: client.Entity.ConquerPoints += 135000; dialog.Text("Congratulation you get 135,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 4: client.Entity.ConquerPoints += 45000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 45,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 5: client.Entity.ConquerPoints += 130000; dialog.Text("Congratulation you get 130,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 6: client.Entity.ConquerPoints += 55000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 55,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 7: client.Entity.ConquerPoints += 160000; dialog.Text("Congratulation you get 160,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 8: client.Entity.ConquerPoints += 60000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 60,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; } _String str = new _String(true); str.UID = client.Entity.UID; str.Type = _String.Effect; str.Texts.Add("accession1"); str.TextsCount = 1; client.Entity.SendScreen(str); } else { dialog.Text("Sorry you don't have any CPs, are you crazy?."); dialog.Option("What a pity", 255); dialog.Send(); break; } break; } case 4: { if (client.Entity.ConquerPoints >= 500000) { client.Entity.ConquerPoints -= 500000; switch (((byte)Kernel.Random.Next(1, 8))) { case 1: client.Entity.ConquerPoints += 650000; dialog.Text("Congratulation you get 650,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 2: client.Entity.ConquerPoints += 350000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 100,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 3: client.Entity.ConquerPoints += 550000; dialog.Text("Congratulation you get 550,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 4: client.Entity.ConquerPoints += 3000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 3,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 5: client.Entity.ConquerPoints += 700000; dialog.Text("Congratulation you get 700,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 6: client.Entity.ConquerPoints += 450000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 450,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 7: client.Entity.ConquerPoints += 850000; dialog.Text("Congratulation you get 850,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 8: client.Entity.ConquerPoints += 50000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 50,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; } _String str = new _String(true); str.UID = client.Entity.UID; str.Type = _String.Effect; str.Texts.Add("accession2"); str.TextsCount = 1; client.Entity.SendScreen(str); } else { dialog.Text("Sorry you don't have any CPs, are you crazy?."); dialog.Option("What a pity", 255); dialog.Send(); break; } break; } case 5: { if (client.Entity.ConquerPoints >= 1000000) { client.Entity.ConquerPoints -= 1000000; switch (((byte)Kernel.Random.Next(1, 8))) { case 1: client.Entity.ConquerPoints += 1100000; dialog.Text("Congratulation you get 1,100,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 2: client.Entity.ConquerPoints += 400000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 400,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 3: client.Entity.ConquerPoints += 1250000; dialog.Text("Congratulation you get 1,250,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 4: client.Entity.ConquerPoints += 300000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 300,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 5: client.Entity.ConquerPoints += 1350000; dialog.Text("Congratulation you get 1,350,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 6: client.Entity.ConquerPoints += 250000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 250,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 7: client.Entity.ConquerPoints += 1150000; dialog.Text("Congratulation you get 1,115,000 CPs"); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; case 8: client.Entity.ConquerPoints += 550000; dialog.Text("Sorry, sir, you lost this round and didn't win anything but you are a man and you can try again, and i will help you and give you 550,000 CPs."); dialog.Option("Play again", 1); dialog.Option("No, Thanks!", 255); dialog.Avatar(50); dialog.Send(); break; } _String str = new _String(true); str.UID = client.Entity.UID; str.Type = _String.Effect; str.Texts.Add("accession2"); str.TextsCount = 1; client.Entity.SendScreen(str); } else { dialog.Text("Sorry you don't have any CPs, are you crazy?."); dialog.Option("What a pity", 255); dialog.Send(); break; } break; } } break; } #endregion
طبعا كده اخر حاجة هيكون فاضل انك تحط مسار الانبسي فى النفي كات حطة بقا زي ما تحب الايدي بتاعه 501544
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محمد ياسر