بسم الله الرحمن الرحيم
بما ان بعد البتش الجديد ظهرت مشكلة عدم دخول الاكونت للسيرفر 
و المشكلة دي واقفة مع ناس يامة وناس يامة ممعهمش لودر للسيرفرات ال3D 
دلوقت بقا لودر محلول فية مشكلة الباتش الجديد 😎
نشوفو صورتين من جوا اللودر 


نخش بقا لشرح التركيب 
نخش علي كلاس
Authentication.cs
ونبدل الي فيية بدول 
// ☺ Created by HecToR
// ☺ Copyright © 2017 - 2018 TQ Digital
// ☺ DarkWay - Project
using COServer.Network.Cryptography;
using System;
using System.IO;
using System.Text;
namespace COServer.Network.AuthPackets
{
public unsafe class Authentication : Interfaces.IPacket
{
public string Username;
public string Password;
public string Server;
public Authentication()
{
}
public void Deserialize(byte[] buffer)
{
if (buffer.Length == 312)
{
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length == 312)
{
ushort type = BitConverter.ToUInt16(buffer, 2);
byte[] temp = new byte[16];
if (type == 1542)
{
MemoryStream MS = new MemoryStream(buffer);
BinaryReader BR = new BinaryReader(MS);
BR.ReadUInt16();
BR.ReadUInt16();
Username = Encoding.Default.GetString(BR.ReadBytes(32));
Username = Username.Replace("// ☺ Created by HecToR
// ☺ Copyright © 2017 - 2018 TQ Digital
// ☺ DarkWay - Project
using COServer.Network.Cryptography;
using System;
using System.IO;
using System.Text;
namespace COServer.Network.AuthPackets
{
public unsafe class Authentication : Interfaces.IPacket
{
public string Username;
public string Password;
public string Server;
public Authentication()
{
}
public void Deserialize(byte[] buffer)
{
if (buffer.Length == 312)
{
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length == 312)
{
ushort type = BitConverter.ToUInt16(buffer, 2);
byte[] temp = new byte[16];
if (type == 1542)
{
MemoryStream MS = new MemoryStream(buffer);
BinaryReader BR = new BinaryReader(MS);
BR.ReadUInt16();
BR.ReadUInt16();
Username = Encoding.Default.GetString(BR.ReadBytes(32));
Username = Username.Replace("\0", "");
BR.ReadBytes(36);
var PasswordArray = BR.ReadBytes(32);
LoaderEncryption.Decrypt(PasswordArray, 32);
Password = Encoding.Default.GetString(PasswordArray);
Password = Password.Replace("\0", "");
BR.ReadBytes(32);
Server = Encoding.Default.GetString(BR.ReadBytes(32));
Server = Server.Replace("\0", "");
BR.Close();
MS.Close();
}
}
}
}
public byte[] ToArray()
{
throw new NotImplementedException();
}
public void Send(Client.GameState client)
{
throw new NotImplementedException();
}
}
}", "");
BR.ReadBytes(36);
var PasswordArray = BR.ReadBytes(32);
LoaderEncryption.Decrypt(PasswordArray, 32);
Password = Encoding.Default.GetString(PasswordArray);
Password = Password.Replace("// ☺ Created by HecToR
// ☺ Copyright © 2017 - 2018 TQ Digital
// ☺ DarkWay - Project
using COServer.Network.Cryptography;
using System;
using System.IO;
using System.Text;
namespace COServer.Network.AuthPackets
{
public unsafe class Authentication : Interfaces.IPacket
{
public string Username;
public string Password;
public string Server;
public Authentication()
{
}
public void Deserialize(byte[] buffer)
{
if (buffer.Length == 312)
{
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length == 312)
{
ushort type = BitConverter.ToUInt16(buffer, 2);
byte[] temp = new byte[16];
if (type == 1542)
{
MemoryStream MS = new MemoryStream(buffer);
BinaryReader BR = new BinaryReader(MS);
BR.ReadUInt16();
BR.ReadUInt16();
Username = Encoding.Default.GetString(BR.ReadBytes(32));
Username = Username.Replace("\0", "");
BR.ReadBytes(36);
var PasswordArray = BR.ReadBytes(32);
LoaderEncryption.Decrypt(PasswordArray, 32);
Password = Encoding.Default.GetString(PasswordArray);
Password = Password.Replace("\0", "");
BR.ReadBytes(32);
Server = Encoding.Default.GetString(BR.ReadBytes(32));
Server = Server.Replace("\0", "");
BR.Close();
MS.Close();
}
}
}
}
public byte[] ToArray()
{
throw new NotImplementedException();
}
public void Send(Client.GameState client)
{
throw new NotImplementedException();
}
}
}", "");
BR.ReadBytes(32);
Server = Encoding.Default.GetString(BR.ReadBytes(32));
Server = Server.Replace("// ☺ Created by HecToR
// ☺ Copyright © 2017 - 2018 TQ Digital
// ☺ DarkWay - Project
using COServer.Network.Cryptography;
using System;
using System.IO;
using System.Text;
namespace COServer.Network.AuthPackets
{
public unsafe class Authentication : Interfaces.IPacket
{
public string Username;
public string Password;
public string Server;
public Authentication()
{
}
public void Deserialize(byte[] buffer)
{
if (buffer.Length == 312)
{
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length == 312)
{
ushort type = BitConverter.ToUInt16(buffer, 2);
byte[] temp = new byte[16];
if (type == 1542)
{
MemoryStream MS = new MemoryStream(buffer);
BinaryReader BR = new BinaryReader(MS);
BR.ReadUInt16();
BR.ReadUInt16();
Username = Encoding.Default.GetString(BR.ReadBytes(32));
Username = Username.Replace("\0", "");
BR.ReadBytes(36);
var PasswordArray = BR.ReadBytes(32);
LoaderEncryption.Decrypt(PasswordArray, 32);
Password = Encoding.Default.GetString(PasswordArray);
Password = Password.Replace("\0", "");
BR.ReadBytes(32);
Server = Encoding.Default.GetString(BR.ReadBytes(32));
Server = Server.Replace("\0", "");
BR.Close();
MS.Close();
}
}
}
}
public byte[] ToArray()
{
throw new NotImplementedException();
}
public void Send(Client.GameState client)
{
throw new NotImplementedException();
}
}
}", "");
BR.Close();
MS.Close();
}
}
}
}
public byte[] ToArray()
{
throw new NotImplementedException();
}
public void Send(Client.GameState client)
{
throw new NotImplementedException();
}
}
}
ونعمل كلاس جديد بالاسم دة :rolleyes:
LoaderEncryption.cs
وارمي دول فية 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace COServer.Network.Cryptography
{
public class LoaderEncryption
{
private static byte[] Key = { 180, 152, 187, 196, 231, 208, 204, 120, 177, 164, 184, 77, 9, 125, 114, 49, 9, 191, 20, 122, 9, 39, 123, 17, 115, 222, 188, 120, 109, 9, 65, 206, 85, 10, 29, 215, 143, 108, 231, 114 };
public static void Encrypt(byte[] arr)
{
int length = Key.Length;
for (int i = 0; i < arr.Length; i++)
{
arr[i] ^= Key[i % length];
arr[i] ^= Key[(i + 1) % length];
}
}
public static void Decrypt(byte[] arr, int size)
{
int length = Key.Length;
for (int i = 0; i < size; i++)
{
arr[i] ^= Key[(i + 1) % length];
arr[i] ^= Key[i % length];
}
}
}
}
وبعد كدة نخش كلاس 
Constants.cs
نبحث فية عن 😎
GameCryptographyKey = "
نبدلة ب دة 😉
GameCryptographyKey = "z1Sf34V7z6AV13uA",
كدا الاضافة خلصت تمام 😉
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