حل مشكلة LuckyFashionPack - ابداع كونكر - Conquer

حل مشكلة LuckyFashionPack

السلام عليكم ورحمة الله وبركاته

حل مشكلة الصندوق الي بيبا في الحلبه الي تشتري منه بنقاط الحلبه او الساحه

في ناس مش تلقي المتجر فاضي

لحل المشكله اتبع الاتي

افتح كلاس

Inventory

وحط السطر ده عند اي قفل

public bool Add2(uint id, uint seconds, byte plus, byte bless, byte times, bool bound = false)
        {
            try
            {
                Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (times > 0)
                {
                    ConquerItem _ExistingItem;
                    Database.ConquerItemInformation iteminfo = new Database.ConquerItemInformation(id, 0);
                    if (Owner.Inventory.Contains(iteminfo.BaseInformation.ID, bound, iteminfo.BaseInformation.StackSize, out _ExistingItem))
                    {
                        if (_ExistingItem.StackSize == 0)
                            _ExistingItem.StackSize = 1;
                        ushort _StackCount = iteminfo.BaseInformation.StackSize;
                        _StackCount -= (ushort)_ExistingItem.StackSize;
                        if (_StackCount >= 1)
                            _StackCount += 1;
                        _ExistingItem.StackSize += 1;
                        Database.ConquerItemTable.UpdateStack(_ExistingItem);
                        _ExistingItem.Mode = Game.Enums.ItemMode.Update;
                        _ExistingItem.Send(Owner);
                        _ExistingItem.Mode = Game.Enums.ItemMode.Default;
                    }
                    else
                    {
                        if (Count <= 39)
                        {
                            ConquerItem item = new Network.GamePackets.ConquerItem(true);
                            item.ID = id;
                            item.Plus = plus;
                            item.Bless = bless;
                            item.Bound = bound;
                            item.DayStamp = DateTime.Now;
                            item.Minutes = (seconds / 60);
                            item.TimeLeftInMinutes = seconds;
                            item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                            item.StackSize = 1;
                            item.MaxStackSize = infos.BaseInformation.StackSize;
                            Add(item, Enums.ItemUse.CreateAndAdd);
                        }
                    }
                    times--;
                }
            }
            catch (Exception e)
            {
                Program.SaveException(e);
            }
            return true;
        }
        public bool AddBound99(uint id, uint seconds, byte plus, byte bless, byte times)
        {
            return Add2(id, seconds, plus, bless, times, true);
        }  

 

افتح كلاس

PacketHandler

ابحث عن

static void UseItem(

تنزل شويه لحد

switch (item.ID)

تحته علي طول حط الكود ده الايتمات

#region LuckyFashionPack
                case 3007385:
                    {
                        if (client.Inventory.Count != 38)
                        {
                            switch (((byte)Kernel.Random.Next(1, 47)))
                            {
                                #region MrAli(Champion Garment.)Full
                                case 1:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(193235, 86400, 0, 1, 1);//KungFuSuit
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Kung~Fu~Suit~(B)!", Color.Red, Message.System));
                                    break;
                                case 2:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(193295, 86400, 0, 1, 1);//SongofDespair
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Songof~Despair~(B)!", Color.Red, Message.System));
                                    break;
                                case 3:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(191405, 86400, 0, 1, 1);//DivineRobe
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Divine~Robe~(B)!", Color.Red, Message.System));
                                    break;
                                case 4:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(191305, 86400, 0, 1, 1);//GoodLuck
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Good~Luck~(B)!", Color.Red, Message.System));
                                    break;
                                case 5:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(189085, 86400, 0, 1, 1);//FairyTale
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Fairy~Tale~(B)!", Color.Red, Message.System));
                                    break;
                                case 6:
                                    client.Inventory.AddBound99(189075, 86400, 0, 1, 1);//FlyingFishSuit
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Flying~Fish~Suit~(B)!", Color.Red, Message.System));
                                    break;
                                case 7:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(189095, 86400, 0, 1, 1);//CloudRobe
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Cloud~Robe~(B)!", Color.Red, Message.System));
                                    break;
                                case 8:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(189105, 86400, 0, 1, 1);//GoldenDream
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Golden~Dream~(B)!", Color.Red, Message.System));
                                    break;
                                case 9:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(189225, 86400, 0, 1, 1);//IvoryRobe
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Ivory~Robe~(B)!", Color.Red, Message.System));
                                    break;
                                case 10:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(189235, 86400, 0, 1, 1);//DancingDress
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Dancing~Dress~(B)!", Color.Red, Message.System));
                                    break;
                                case 11:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(189245, 86400, 0, 1, 1);//EndlessDance
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Endless~Dance~(B)!", Color.Red, Message.System));
                                    break;
                                case 12:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(184355, 86400, 0, 1, 1);//EveningWear
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Evening~Wear~(B)!", Color.Red, Message.System));
                                    break;
                                case 13:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(184345, 86400, 0, 1, 1);//BeachSuit
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Beach~Suit~(B)!", Color.Red, Message.System));
                                    break;
                                case 14:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(184335, 86400, 0, 1, 1);//PunkRocker
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Punk~Rocker~(B)!", Color.Red, Message.System));
                                    break;
                                case 15:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(184365, 86400, 0, 1, 1);//WhiteCollarSuit
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~White~Collar~Suit~(B)!", Color.Red, Message.System));
                                    break;
                                case 16:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(184385, 86400, 0, 1, 1);//ShanghaiBloodOath
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Shanghai~Blood~Oath~(B)!", Color.Red, Message.System));
                                    break;
                                case 17:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(183385, 86400, 0, 1, 1);//Doctor`sJacket
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Doctor`sJacket~(B)!", Color.Red, Message.System));
                                    break;
                                case 18:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(183395, 86400, 0, 1, 1);//Delight~of~Speed
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Delight~of~Speed~(B)!", Color.Red, Message.System));
                                    break;
                                case 19:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(183425, 86400, 0, 1, 1);//FancyAzure
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~Fancy~Azure~(B)!", Color.Red, Message.System));
                                    break;
                                case 20:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(183345, 86400, 0, 1, 1);//TaekwondoUniform
                                    client.Inventory.Add(3007104, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Garment~Fragment~and~1-day~1%~Blessed~TaekwondoUniform~(B)!", Color.Red, Message.System));
                                    break;
                                //MrAli(Champion Garment.)Full
                                #endregion
                                #region MrAli(Champion MountArmor.)Full
                                case 21:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200540, 86400, 0, 1, 1);//SavageBeast
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Savage~Beast~(B)!", Color.Red, Message.System));
                                    break;
                                case 22:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200539, 86400, 0, 1, 1);//DivineFox
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Divine~Fox~(B)!", Color.Red, Message.System));
                                    break;
                                case 23:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200538, 86400, 0, 1, 1);//BronzeRhinoceros
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Bronze~Rhinoceros~(B)!", Color.Red, Message.System));
                                    break;
                                case 24:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200549, 86400, 0, 1, 1);//SoulKylin
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Soul~Kylin~(B)!", Color.Red, Message.System));
                                    break;
                                case 25:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200454, 86400, 0, 1, 1);//LionKing
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Savage~Beast~(B)!", Color.Red, Message.System));
                                    break;
                                case 26:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200441, 86400, 0, 1, 1);//IcePhoenix
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Ice~Phoenix~(B)!", Color.Red, Message.System));
                                    break;
                                case 27:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200481, 86400, 0, 1, 1);//SpiritLion
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Spirit~Lion~(B)!", Color.Red, Message.System));
                                    break;
                                case 28:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200418, 86400, 0, 1, 1);//AncientElephant
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Ancient~Elephant~(B)!", Color.Red, Message.System));
                                    break;
                                case 29:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200465, 86400, 0, 1, 1);//PolarBear
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Polar~Bear~(B)!", Color.Red, Message.System));
                                    break;
                                case 30:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200414, 86400, 0, 1, 1);//RoyalApe
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Royal~Ape~(B)!", Color.Red, Message.System));
                                    break;
                                case 31:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200427, 86400, 0, 1, 1);//WinebibberPanda
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Winebibber~Panda~(B)!", Color.Red, Message.System));
                                    break;
                                case 32:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200438, 86400, 0, 1, 1);//Pegasus
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Pegasus~(B)!", Color.Red, Message.System));
                                    break;
                                case 33:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200411, 86400, 0, 1, 1);//ChaosBull
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Savage~Beast~(B)!", Color.Red, Message.System));
                                    break;
                                case 34:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200488, 86400, 0, 1, 1);//ScaleDragon
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Scale~Dragon~(B)!", Color.Red, Message.System));
                                    break;
                                case 35:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.AddBound99(200503, 86400, 0, 1, 1);//WineGourd
                                    client.Inventory.Add(3007105, 0, 1);
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~MountArmor~Fragment~and~1-day~1%~Blessed~Wine~Gourd~(B)!", Color.Red, Message.System));
                                    break;
                                //MrAli(Champion MountArmor.)Full
                                #endregion
                                #region MrAli(Champion Accessory.)Full
                                case 36:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(360174, 86400, 0, 1, 1);//SpringRabbit
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Spring~Rabbit~(B)!", Color.Red, Message.System));
                                    break;
                                case 37:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(360173, 86400, 0, 1, 1);//ThunderboltTiger
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Thunder~bolt~Tiger~(B)!", Color.Red, Message.System));
                                    break;
                                case 38:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(360172, 86400, 0, 1, 1);//FancyPinwheel
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Fancy~Pinwheel~(B)!", Color.Red, Message.System));
                                    break;
                                case 39:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(360171, 86400, 0, 1, 1);//RattleDrum
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Spring~Rabbit~(B)!", Color.Red, Message.System));
                                    break;
                                case 40:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(350010, 86400, 0, 1, 1);//IceStick
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Ice~Stick~(B)!", Color.Red, Message.System));
                                    break;
                                case 41:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(380004, 86400, 0, 1, 1);//SunFlower
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Sun~Flower~(B)!", Color.Red, Message.System));
                                    break;
                                case 42:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(370003, 86400, 0, 1, 1);//SeaHorse
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Sea~Horse~(B)!", Color.Red, Message.System));
                                    break;
                                case 43:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(360008, 86400, 0, 1, 1);//FishPole
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Fish~Pole~(B)!", Color.Red, Message.System));
                                    break;
                                case 44:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(360007, 86400, 0, 1, 1);//InvincibleFist
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Invincible~Fist~(B)!", Color.Red, Message.System));
                                    break;
                                case 45:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(350082, 86400, 0, 1, 1);//SpecialOar
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Specia~lOar~(B)!", Color.Red, Message.System));
                                    break;
                                case 46:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(360018, 86400, 0, 1, 1);//LightSaber
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Light~Saber~(B)!", Color.Red, Message.System));
                                    break;
                                case 47:
                                    client.Inventory.Remove(3007385, 1);
                                    client.Inventory.Add(3007106, 0, 1);
                                    client.Inventory.AddBound99(360014, 86400, 0, 1, 1);//GoodEveningBear
                                    client.Send(new Message("You`ve~used~an~item.", Color.Red, Message.System));
                                    client.Send(new Message("You~received~a~Weapon~Accessory~Fragment~and~1-day~1%~Blessed~Good~Evening~Bear~(B)!", Color.Red, Message.System));
                                    break;
                                //MrAli(Champion Accessory.)Full
                                #endregion
                            }
                        }
                        else
                            client.Send(Constants.FullInventory);
                        break;
                    }
                #endregion
                #region GarmentFragment
                case 3007104:
                    {
                        if (client.Inventory.Count < 38)
                        {
                            if (client.Inventory.Contains(3007104, 15))
                            {
                                Random R = new Random();
                                int G = R.Next(0, 20);
                                if (G == 1) client.Inventory.AddBound99(193235, 0, 0, 1, 1);//KungFuSuit
                                if (G == 2) client.Inventory.AddBound99(193295, 0, 0, 1, 1);//SongofDespair
                                if (G == 3) client.Inventory.AddBound99(191405, 0, 0, 1, 1);//DivineRobe
                                if (G == 4) client.Inventory.AddBound99(191305, 0, 0, 1, 1);//GoodLuck
                                if (G == 5) client.Inventory.AddBound99(189085, 0, 0, 1, 1);//FairyTale
                                if (G == 6) client.Inventory.AddBound99(189075, 0, 0, 1, 1);//FlyingFishSuit
                                if (G == 7) client.Inventory.AddBound99(189095, 0, 0, 1, 1);//CloudRobe
                                if (G == 8) client.Inventory.AddBound99(189105, 0, 0, 1, 1);//GoldenDream
                                if (G == 9) client.Inventory.AddBound99(189225, 0, 0, 1, 1);//IvoryRobe
                                if (G == 10) client.Inventory.AddBound99(189235, 0, 0, 1, 1);//DancingDress
                                if (G == 11) client.Inventory.AddBound99(189245, 0, 0, 1, 1);//EndlessDance
                                if (G == 12) client.Inventory.AddBound99(184355, 0, 0, 1, 1);//EveningWear
                                if (G == 13) client.Inventory.AddBound99(184345, 0, 0, 1, 1);//BeachSuit
                                if (G == 14) client.Inventory.AddBound99(184335, 0, 0, 1, 1);//PunkRocker
                                if (G == 15) client.Inventory.AddBound99(184365, 0, 0, 1, 1);//WhiteCollarSuit
                                if (G == 16) client.Inventory.AddBound99(184385, 0, 0, 1, 1);//ShanghaiBloodOath
                                if (G == 17) client.Inventory.AddBound99(183385, 0, 0, 1, 1);//Doctor`sJacket
                                if (G == 18) client.Inventory.AddBound99(183395, 0, 0, 1, 1);//Delight~of~Speed
                                if (G == 19) client.Inventory.AddBound99(183425, 0, 0, 1, 1);//FancyAzure
                                if (G == 20) client.Inventory.AddBound99(183345, 0, 0, 1, 1);
                                client.Inventory.Remove(3007104, 15);
                                client.MessageBox("Congratulations, You received Champion Garment.");
                            }
                            client.Send(new Message("Your GarmentFragment item 15 .", System.Drawing.Color.Red,
                                Message.TopLeft));
                        }
                        else
                        {
                            client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.System));
                        }
                        break;
                    }
                #endregion
                #region MountArmorFragment
                case 3007105:
                    {
                        if (client.Inventory.Count < 38)
                        {
                            if (client.Inventory.Contains(3007105, 30))
                            {
                                Random R = new Random();
                                int G = R.Next(0, 12);
                                if (G == 1) client.Inventory.AddBound99(200540, 0, 0, 1, 1);//SavageBeast
                                if (G == 2) client.Inventory.AddBound99(200539, 0, 0, 1, 1);//DivineFox
                                if (G == 3) client.Inventory.AddBound99(200538, 0, 0, 1, 1);//BronzeRhinoceros
                                if (G == 4) client.Inventory.AddBound99(200549, 0, 0, 1, 1);//SoulKylin
                                if (G == 5) client.Inventory.AddBound99(200454, 0, 0, 1, 1);//LionKing
                                if (G == 6) client.Inventory.AddBound99(200441, 0, 0, 1, 1);//IcePhoenix
                                if (G == 7) client.Inventory.AddBound99(200481, 0, 0, 1, 1);//SpiritLion
                                if (G == 8) client.Inventory.AddBound99(200418, 0, 0, 1, 1);//AncientElephant
                                if (G == 9) client.Inventory.AddBound99(200465, 0, 0, 1, 1);//PolarBear
                                if (G == 10) client.Inventory.AddBound99(200414, 0, 0, 1, 1);//RoyalApe
                                if (G == 11) client.Inventory.AddBound99(200427, 0, 0, 1, 1);//WinebibberPanda
                                if (G == 12) client.Inventory.AddBound99(200438, 0, 0, 1, 1);//Pegasus
                                if (G == 13) client.Inventory.AddBound99(200411, 0, 0, 1, 1);//ChaosBull
                                if (G == 14) client.Inventory.AddBound99(200488, 0, 0, 1, 1);//ScaleDragon
                                if (G == 15) client.Inventory.AddBound99(200503, 0, 0, 1, 1);//WineGourd
                                client.Inventory.Remove(3007105, 30);
                                client.MessageBox("Congratulations, You received Champion MountArmor.");
                            }
                            client.Send(new Message("Your MountArmorFragment item 30 .", System.Drawing.Color.Red,
                                Message.TopLeft));
                        }
                        else
                        {
                            client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.System));
                        }
                        break;
                    }
                #endregion
                #region WeaponAccessoryFragment
                case 3007106:
                    {
                        if (client.Inventory.Count < 38)
                        {
                           // uint Hour24 = 0 * 24 * 60 * 60;
                           // uint days7 = 7 * 24 * 60 * 60;
                            Random R = new Random();
                            int G = R.Next(0, 12);
                            if (G == 1) client.Inventory.AddBound99(360174, 604800, 0, 1, 1);//SpringRabbit
                            if (G == 2) client.Inventory.AddBound99(360173, 604800, 0, 1, 1);//ThunderboltTiger
                            if (G == 3) client.Inventory.AddBound99(360172, 604800, 0, 1, 1);//FancyPinwheel
                            if (G == 4) client.Inventory.AddBound99(360171, 604800, 0, 1, 1);//RattleDrum
                            if (G == 5) client.Inventory.AddBound99(350010, 604800, 0, 1, 1);//IceStick
                            if (G == 6) client.Inventory.AddBound99(380004, 604800, 0, 1, 1);//SunFlower
                            if (G == 7) client.Inventory.AddBound99(370003, 604800, 0, 1, 1);//SeaHorse
                            if (G == 8) client.Inventory.AddBound99(360008, 604800, 0, 1, 1);//FishPole
                            if (G == 9) client.Inventory.AddBound99(360007, 604800, 0, 1, 1);//InvincibleFist
                            if (G == 10) client.Inventory.AddBound99(350082, 604800, 0, 1, 1);//SpecialOar
                            if (G == 11) client.Inventory.AddBound99(360018, 604800, 0, 1, 1);//LightSaber
                            if (G == 12) client.Inventory.AddBound99(360014, 604800, 0, 1, 1);//GoodEveningBear
                            client.Inventory.Remove(3007106, 1);
                            client.MessageBox("Congratulations, You received Champion Accessory.");
                        }
                        else
                        {
                            client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.System));
                        }
                        break;
                    }
                #endregion  

 

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