احمي سيرفر من اي هاك ومن غير لودر ولا برامج احمى سيرفرك من الشيت انج - ابداع كونكر - Conquer

احمي سيرفر من اي هاك ومن غير لودر ولا برامج احمى سيرفرك من الشيت انج

الموضوع باين من عنوانة

احمي سيرفر من اي هاك ومن غير لودر ولا برامج احمى سيرفرك من الشيت انج

افتح كلاس

World

ابحث عن

jdl jids تيم تهيس

private void CharactersCallback  

وحط في دة

#region Check Hack 
        #region Check Hack 
        ConquerItem r = client.Equipment.TryGetItem(ConquerItem.RightWeaponAccessory); 
        ConquerItem l = client.Equipment.TryGetItem(ConquerItem.LeftWeaponAccessory); 
        ConquerItem c = client.Equipment.TryGetItem(ConquerItem.SteedCrop); 
        ConquerItem s = client.Equipment.TryGetItem(ConquerItem.Steed); 
        ConquerItem g = client.Equipment.TryGetItem(ConquerItem.Garment); 
        ConquerItem m = client.Equipment.TryGetItem(ConquerItem.SteedArmor); 
        #endregion 
        #region Crop 
        /////////////"""Socket"""////////////////////////////// 
        if (!client.Equipment.Free(18) && Conquer_Online_Server.Network.PacketHandler.NarutoCrop(client.Equipment.TryGetItem(18).ID)) 
        { 


            if (c.SocketOne != Conquer_Online_Server.Game.Enums.Gem.NoSocket) 
            { 

                client.Equipment.Remove(18); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 

                //   client.Disconnect(); 

            } 
        } 
        /////////////"""bless--"""////////////////////////////// 
        if (!client.Equipment.Free(18) && Conquer_Online_Server.Network.PacketHandler.NarutoCrop(client.Equipment.TryGetItem(18).ID)) 
        { 
            if (/*c.Bless == 3 || */c.Bless == 5 || c.Bless == 7) 
            {//Crop GoWaNo 
                client.Equipment.Remove(18); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        /////////////"""Plus++"""////////////////////////////// 
        if (!client.Equipment.Free(18) && Conquer_Online_Server.Network.PacketHandler.NarutoCrop(client.Equipment.TryGetItem(18).ID)) 
        { 
            if (client.Equipment.TryGetItem(18).Plus > 15) 
            {//crop 
                client.Equipment.Remove(18); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        ///////////////////////////////////////////////////////// 

        #endregion Crop 
        #region Hack Points 
        var B = client.Entity.Agility + client.Entity.Strength + client.Entity.Spirit + client.Entity.Vitality + client.Entity.Atributes; 
        if (B > 554) 
        { 
            client.Entity.Agility = 0; 
            client.Entity.Strength = 0; 
            client.Entity.Spirit = 0; 
            client.Entity.Vitality = 0; 
            client.Entity.Atributes = 554; 
            Console.WriteLine("GoodBay" + client.Entity.Name + "You Hack Points!"); 
            client.Disconnect(); 
        } 
        #endregion   
        #region Anti [CPS] 
        if (client.Entity.ConquerPoints >= 0 && client.Entity.ConquerPoints <= 2000000000) 
        { 

        } 
        else 
        { 
            client.Entity.ConquerPoints = 2000000000; 
            client.MessageBox("Cps Dont Increase above [2,000,000,000]", null, null, 0); 
        } 
        #endregion                       
        #region GoldCup 
        if (client.Equipment.TryGetItem(7) != null && client.Equipment.TryGetItem(7).ID == 2100095) 
        { 


            if (client.Inventory.Count >= 38) 
            { 

                PacketHandler.CheckCommand10(new Message("@clear", System.Drawing.Color.Red, 0x7d1), client); 
                client.Entity.Teleport(1002, 248, 145); 
                client.Equipment.Remove(7); 

            } 
            else 
            { 

                client.Entity.Teleport(1002, 248, 145); 
                client.Equipment.Remove(7); 



            } 
        } 
        #endregion Socket 
        #region MagicBottle Forbidden 
        if (client.Equipment.TryGetItem(7) != null && client.Equipment.TryGetItem(7).ID == 2100045) 
        { 


            if (client.Inventory.Count >= 38) 
            { 

                PacketHandler.CheckCommand10(new Message("@clear", System.Drawing.Color.Red, 0x7d1), client); 
                client.Entity.Teleport(1002, 248, 145); 
                client.Equipment.Remove(7); 

            } 
            else 
            { 

                client.Entity.Teleport(1002, 248, 145); 
                client.Equipment.Remove(7); 



            } 
        } 
        #endregion Socket 
        #region Right.Acess 
        /////////////"""Socket"""////////////////////////////// 
        if (!client.Equipment.Free(15) && Conquer_Online_Server.Network.PacketHandler.GoWaNoAcess(client.Equipment.TryGetItem(15).ID)) 
        { 
            if (r.SocketOne != Conquer_Online_Server.Game.Enums.Gem.NoSocket) 
            { 
                client.Equipment.Remove(15); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        /////////////"""bless"""////////////////////////////// 
        if (!client.Equipment.Free(15) && Conquer_Online_Server.Network.PacketHandler.GoWaNoAcess(client.Equipment.TryGetItem(15).ID)) 
        { 
            if (r.Bless == 3 || r.Bless == 5 || r.Bless == 7) 
            {//R.Access  
                client.Equipment.Remove(15); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        //////////////////////////////////////////////////////// 
        #endregion Right.Access 
        #region Left.Acess 
        /////////////"""Socket"""////////////////////////////// 
        if (!client.Equipment.Free(16) && Conquer_Online_Server.Network.PacketHandler.GoWaNoAcess(client.Equipment.TryGetItem(16).ID)) 
        { 
            if (l.SocketOne != Conquer_Online_Server.Game.Enums.Gem.NoSocket) 
            { 
                client.Equipment.Remove(16); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        /////////////"""bless"""////////////////////////////// 
        if (!client.Equipment.Free(16) && Conquer_Online_Server.Network.PacketHandler.GoWaNoAcess(client.Equipment.TryGetItem(16).ID)) 
        { 
            if (l.Bless == 3 || l.Bless == 5 || l.Bless == 7) 
            {//L.Access  
                client.Equipment.Remove(16); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        //////////////////////////////////////////////////////// 
        #endregion Left.Acess 
        #region Steed 
        /////////////"""Socket"""////////////////////////////// 
        if (!client.Equipment.Free(12) && Conquer_Online_Server.Network.PacketHandler.GoWaNoSteed(client.Equipment.TryGetItem(12).ID)) 
        { 
            if (s.SocketOne != Conquer_Online_Server.Game.Enums.Gem.NoSocket) 
            { 
                client.Equipment.Remove(12); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        /////////////"""Plus++"""////////////////////////////// 
        if (!client.Equipment.Free(12) && Conquer_Online_Server.Network.PacketHandler.GoWaNoSteed(client.Equipment.TryGetItem(12).ID)) 
        { 
            if (client.Equipment.TryGetItem(12).Plus >= 13) 
            {//Steed 
                client.Equipment.Remove(12); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        //////////////////////////////////////////////////////// 
        #endregion Steed 
        #region garment 
        /////////////"""Socket"""////////////////////////////// 
        if (!client.Equipment.Free(9) && Conquer_Online_Server.Network.PacketHandler.GoWaNoGarment(client.Equipment.TryGetItem(9).ID)) 
        { 
            if (g.SocketOne != Conquer_Online_Server.Game.Enums.Gem.NoSocket) 
            { 
                client.Equipment.Remove(9); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        /////////////"""bless"""////////////////////////////// 
        if (!client.Equipment.Free(9) && Conquer_Online_Server.Network.PacketHandler.GoWaNoGarment(client.Equipment.TryGetItem(9).ID)) 
        { 
            if (g.Bless == 3 || g.Bless == 5 || g.Bless == 7) 
            {//garment  
                client.Equipment.Remove(9); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        //////////////////////////////////////////////////////// 

        #endregion Garment 
        #region Mount 
        /////////////"""Socket"""////////////////////////////// 
        if (!client.Equipment.Free(17) && Conquer_Online_Server.Network.PacketHandler.GoWaNoMount(client.Equipment.TryGetItem(17).ID)) 
        { 
            if (m.SocketOne != Conquer_Online_Server.Game.Enums.Gem.NoSocket) 
            { 
                client.Equipment.Remove(17); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        /////////////"""bless"""////////////////////////////// 
        if (!client.Equipment.Free(17) && Conquer_Online_Server.Network.PacketHandler.GoWaNoMount(client.Equipment.TryGetItem(17).ID)) 
        { 
            if (m.Bless == 3 || m.Bless == 5 || m.Bless == 7) 
            {//Mount  
                client.Equipment.Remove(17); 
                //clear 
                ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                client.Inventory.Objects.CopyTo(inventory, 0); 

                foreach (ConquerItem item in inventory) 
                { 
                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                //clear 
            } 
        } 
        //////////////////////////////////////////////////////// 
        #endregion Mount 
        #region Codes 
        //لو عايز الاميل يقفل 
        // client.Disconnect(); 

        //لو عايز تبند الاكونت 
        //  client.Account.State = Conquer_Online_Server.Database.AccountTable.AccountState.Banned; 
        //  client.Account.SaveState(); 
        // client.Disconnect(); 
        #endregion 
        #endregion

افتح كلاس

packetHandler

ابحث عن واقفلو من السالب

public static bool IsAccessory(uint ID)  

حط دة تحته

#region item identity 
        //Protect ur items #GoWaNo 
        public static bool GoWaNoWather(byte Job) 
        { 
            return Job >= 100 && Job <= 135; 
        } 
        public static bool GoWaNoTrojan(byte Job) 
        { 
            return Job >= 10 && Job <= 15; 
        } 

        public static bool GoWaNoWarrior(byte Job) 
        { 
            return Job >= 20 && Job <= 25; 
        } 
        public static bool GoWaNoArcher(byte Job) 
        { 
            return Job >= 40 && Job <= 45; 
        } 
        public static bool GoWaNoNinja(byte Job) 
        { 
            return Job >= 50 && Job <= 55; 
        } 
        public static bool GoWaNoMonk(byte Job) 
        { 
            return Job >= 60 && Job <= 65; 
        } 
        public static bool GoWaNoPirate(byte Job) 
        { 
            return Job >= 70 && Job <= 75; 
        } 
        public static bool GoWaNoFire(byte Job) 
        { 
            return Job >= 140 && Job <= 145; 
        } 
        public static bool GoWaNoTaoist(byte Job) 
        { 
            return Job >= 100 && Job <= 145; 
        } 
        public static bool GoWaNoWater(byte Job) 
        { 
            return Job >= 100 && Job <= 135; 
        } 
        public static bool GoWaNoBrusle(byte Job) 
        { 
            return Job >= 80 && Job <= 85; 
        } 
        public static bool NarutoCrop(uint ID) 
        { 
            return ID >= 203003 && ID <= 203009; 
        } 
        public static bool GoWaNoTwoHand(uint ID) 
        { 
            return (ID.ToString()[0] == '5' ? true : false); 
        } 
        public static bool GoWaNoScythe(uint ID) 
        { 
            if (ID >= 511000 && ID <= 511439) 
            { return true; } 
            else { return false; } 
        } 
        public static bool GoWaNoKnife(uint ID) 
        { 
            if (ID >= 613000 && ID <= 613429) 
            { return true; } 
            else { return false; } 
        } 
        public static bool GoWaNoKatana(uint ID) 
        { 
            if (ID >= 601000 && ID <= 601439) 
            { return true; } 
            else { return false; } 
        } 
        public static bool GoWaNoCrossSaber(uint ID) 
        { 
            if (ID >= 614000 && ID <= 614439) 
            { return true; } 
            else { return false; } 
        } 
        public static bool GoWaNoRapier(uint ID) 
        { 
            if (ID >= 611000 && ID <= 611439) 
            { return true; } 
            else { return false; } 
        } 
        public static bool GoWaNoPistol(uint ID) 
        { 
            if (ID >= 612000 && ID <= 612439) 
            { return true; } 
            else { return false; } 
        } 
        public static bool GoWaNoBacksword(uint ID) 
        { 
            if (ID >= 421003 && ID <= 421338) 
                return true; 
            return false; 
        } 
        public static bool GoWaNoBeads(uint ID) 
        { 
            if (ID >= 610000 && ID <= 610439) 
                return true; 
            return false; 
        } 
        public static bool GoWaNoAcess(uint ID) 
        { 
            return ID >= 350001 && ID <= 380015; 
        } 
        public static bool GoWaNoShield(uint ID) 
        { 
            return ID >= 900000 && ID <= 900309; 
        } 
        public static bool GoWaNoSteed(uint ID) 
        { 
            return ID == 300000; 
        } 

        public static bool GoWaNoGarment(uint ID) 
        { 
            return ID >= 181305 && ID <= 194300; 
        } 

        public static bool GoWaNoMount(uint ID) 
        { 
            return ID >= 200000 && ID <= 200500; 
        } 
        public static bool GoWaNoNecklace(uint ID) 
        { 
            return ID >= 120001 && ID <= 120269; 
        } 
        public static bool GoWaNoBag(uint ID) 
        { 
            return ID >= 121003 && ID <= 121269; 
        } 
        public static bool GoWaNoSpear(uint ID) 
        { 
            return ID >= 560003 && ID <= 560439; 
        } 
        public static bool GoWaNoWand(uint ID) 
        { 
            return ID >= 561003 && ID <= 561439; 
        } 
        public static bool GoWaNoHalbert(uint ID) 
        {

في نفس الكلاس ابحث عن

internal static bool IsShield(uint p)  

اقفلو من السالب وحط تحتو دة

 public static bool CheckCommand10(Network.GamePackets.Message message, Client.GameState client) 
        { 
            try 
            { 
                if (message.__Message.StartsWith("@")) 
                { 
                    string Message = message.__Message.Substring(1).ToLower(); 
                    string Mess = message.__Message.Substring(1); 
                    string[] Data = Message.Split(' '); 
                    #region ZiRAX-ONLINE 
                    if (client.Account.State == Database.AccountTable.AccountState.ProjectManager) 
                    { 
                        switch (Data[0]) 
                        { 
                            case "clearinventory": 
                            case "clear": 
                            case "clearinv": 
                                { 
                                    ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                                    client.Inventory.Objects.CopyTo(inventory, 0); 

                                    foreach (ConquerItem item in inventory) 
                                    { 
                                        client.Inventory.Remove(item, Game.Enums.ItemUse.Remove); 
                                    } 
                                    break; 
                                } 

                    #endregion HelpDesk 
                        } 
                    } 
                    return true; 
                } 
                return false; 
            } 
            catch 
            { 
                client.Send(new Network.GamePackets.Message("Impossible to handle this command.", System.Drawing.Color.BurlyWood, 0x7dc)); 
                return false; 
            } 
        }  

دية اكواد كان عاملها صاحبي من تقريبا 3 او 4 سنين فا قولت انزلها للافادة

ملحوظة ان الاكواد دية لحماية الايتمز يعني الكروباج - الحصان - الجرمينت - الاكسسوارت ...الحاجات عموما ال 2 سوكت 

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